this post was submitted on 15 Jun 2025
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I will point out that (IIRC) Tunic does have significantly more mechanical progression than some other examples, like Outer Wilds or Toki Tori 2, but they're all lovely games
It's more of a "souls-lite" meets Outer Wilds for sure. You gotta be relatively on top of things mechanically to beat it, and on top of that in the second half of the game it switches to puzzles that are (IMO) infuriatingly grindy and will take hours to complete after you've figured out the mechanic.
Which is perfectly fine for those who like that, but I was sold "knowledge base game like Outer Wilds" which doesn't accurately capture how disgustingly grindy Tunic really is IMO. That's like saying Elden Ring is an "open world walking simulator with gorgeous graphics and compelling combat". I mean, yeah, it's all that and it's a great game. But that's kind of underselling the fact that if it's your first Souls you'll probably break a couple keyboards after meeting Margit.
I'm not sure which puzzles you're referring to - do you mean stuff to reach an ending, or the obscure, very much optional, deep secrets?
It's been a while since I played it, but I don't remember grindy puzzles in the main content, bar the big one, but that one felt exhilarating to figure out and solve.
As for combat, it is difficult, but I remember beating the whole game without turning down the difficulty (which I remember being a thing), so it seemed fine to me... But yeah, people misrepresenting a game is always a risk.
I looked it up because I already forgot, but you need to do half of the puzzle I'm talking about to do the big one. And that one is annoying as fuck to do because even if you immediately understand how it works (it is very neat) you'll be looking at it for literal hours getting tiny details right with zero feedback from the game, and the "this is neat" feeling quickly turned into intense frustration for me. Doubly frustrating because I was not in the right headspace after being forced to do a bunch of content filler puzzles to even get there. I just can't find any joy in the tedium of figuring out a bazillion very similar puzzles over and over again to solve a bigger puzzle I already know how to solve. I figured out your trick, game, where is my damn reward? I guess that's why I could never get into Rubik's Cube...
Outer Wilds approaches this very differently, I definitely spent hours wandering because I misunderstood one very specific thing. But once I did understand that thing, everything clicked into place and the game revealed itself to me. Late-game Tunic instead punishes discovery with more grind.
The combat was fine, I never touched the difficulty either. Though I will say the difficulty scaling was a bit all over the place, most of the regular enemies were barely a threat, while the bosses were pretty all over the place in terms of difficulty. But overall the combat progression was quite enjoyable.