this post was submitted on 15 Jun 2025
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i've said it before but i don't think i've ever bounced so hard off of something i thought i would love.
i love cryptic, deep worlds, deciphering languages, discovery and exploration. but the combat blocked me from doing any of it.
i died to the first larger enemy (a white blob thing) like five times. i switched the combat to easy mode, and subsequently died five more times, just slower. then i looked up if here was something obvious that i was missing, but no. people were basically describing what i was already doing. dodging, rolling, watching for tells. only there are no tells on those first blob enemies. they just attack. later enemies, like the big spiders, have tells, and those i can sort of do. but the first guys just maul you.
the combat is honestly ass, at least as far as i got. its difficulty is not in line with the theme of the game, and it adds very little to it other than being a roadblock for the puzzles.
Yeah, combat is it's weakest point. I'm sorry that held the game back from you, because the overall "puzzle" of the world/game is very rewarding.
It now has two options that make it a lot easier (at least on Steam)
yeah but i'm no longer interested. the mismatch between the world and the combat made me feel like the game was built as a trap, the cute visuals luring people in to punish them. it left a bad taste in my mouth.
Fair.
I would love to have a game like it but without the 'git gud' combat.