this post was submitted on 19 May 2025
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[–] BleatingZombie@lemmy.world 6 points 12 hours ago (1 children)

That makes sense! I've always wanted to run a campaign (even though I've never really played) so I try to take guidance from stories like these

Thank you!

[–] Don_alForno@feddit.org 7 points 11 hours ago (1 children)

You could also just have it work and go with whatever follows from it though.

I believe you should have a plot prepared but you also shouldn't be afraid to adapt it if the players do something unexpected. It's more work, but in my experience players can usually smell when you're just trying to block them. And they will derive fun from having found out your plans early (which is totally ok to tell them).

[–] SolOrion@sh.itjust.works 8 points 10 hours ago* (last edited 10 hours ago)

Ime, players are entirely willing to accept an extremely short session just so I can prep and set back up after they throw me a massive curveball. If you're capable of doing it on the fly, that's great, but I'm not and my players usually understand.

Had a twelve minute session once because I forgot I gave the party a foldable boat like three months ago on a whim, and they used it to skip the next ~3 sessions of content. I had an entire thing setup where they'd help a dwarfhold hunt a dragon, and had started on some city-based intrigue in the next area.

I just leveled with them that I had not even slightly expected this session to go this way and had nothing prepped so we'd stop early and pick it up next time.