this post was submitted on 18 May 2025
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[–] toofpic@lemmy.world 7 points 2 weeks ago

Absolutely - for me it's not about making games "scary", it's about having "extreme reward/extreme punishment" mechanics which change players behaviors in interesting ways. But specifically, punishing unrealistic behaviours when you are afk and your character is in a scary forest, or when you are in a deadly desert choosing emojis in the chat