this post was submitted on 13 Jul 2024
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[–] Grimy@lemmy.world 0 points 2 years ago* (last edited 2 years ago) (1 children)

336 people

30% grabbed from every game

8.56 billion in revenue

[–] ichbinjasokreativ@lemmy.world 0 points 2 years ago (1 children)

The service they privide to devs and customers is worth it, but valve doesn't even really take 30% anyway. Watch pirate software's video on it.

[–] erwan@lemmy.ml 0 points 2 years ago (2 children)

I love Steam and I love Gabe, but the system we have that let Steam extract so much money out of the gaming industry is broken.

And that's true for software or online services in general, and I'm saying that as someone who benefit from that system as a software engineer.

[–] Tier1BuildABear@lemmy.world 1 points 2 years ago

What do you suggest, when the alternatives like epic or Ubisoft are exponentially worse?

[–] it_depends_man@lemmy.world 1 points 2 years ago

It is broken in the sense that it's absolutely insane that they can take 30% and nobody can build a competing product that only takes 20%.

It is not broken in the sense that they keep doing what they are doing and developers and customers consistently choose their offer.

It's not a monopoly because they exploit their position.

It's a monopoly because nobody else is trying hard enough.