this post was submitted on 23 Apr 2025
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[–] [email protected] 2 points 3 days ago* (last edited 3 days ago) (1 children)

That is ultimately neither here nor there, but if we're all going to have to accept that there will never be a fire-and-forget, max-everything-out user-level hardware spec ever again the least manufacturers could do is prioritize the insane, wildly expensive new prosumer segment not catching on actual fire if you look at it sideways.

See, this is what I see is the entire problem.

Just like the US Auto industry... and many others...

Everything is shifting toward being based on what used to be the high end luxury market... that is now the new 'normal', only barely maintainable as 'normal' via exploding levels of just actual literal personal and corporate balance sheet debt and cratering credit scores, rising systemic risk from corporate finance overleveraging.

The result is that affordability is out the window, massively mismatched with the mainstay of your consumer base, and video games go back to a state they were in in roughly the 80s and 90s... where you basically need to be pretty well off to experience the new hotness...

But also, simultaneously: Affordable, basic options... don't really exist anymore.

The older used high end stuff that still kinda works just price matches with the newer low end stuff that is unreliable for other reasons (planned obsolesence)... untill it dies of old age or supply runs out, even on the used market.

Gaming companies do literally everything they can to make it difficult or unappealing for you to just go play an old video game.

MtX, Live Services, Always Online game that just expires and then hey go fuck yourself, even if you wanted to host your own servers as a dedicated fanbase, fuck you, no network or server code for you, maybe you can spend a decade reverse engineering it, oh right and all your microtransactions? Poof, gone, game is unplayable, all that shit you paid for evaporated too.

There is going to be a giant rift between the few indie studios that manage to get enough funding to put together something fairly small scale but actually novel ... and then a few massive AAAAA games that require fucking supercomputers and a networth in the tens of millions afford to purchase and run.

No more middle.

The gaming landscape is going to bifrucate along with the rest of the increasing unstable wealth disparity divide in society generally.

We are no longer in the 'things generally get better and cheaper' phase, we are in the corporate neofeudalism phase where you are either a serf or a master... but always, still a consumer.

The fact that CP2077 is itself the inflexion point of this transition is so ironic it literally causes me physical pain.

... thank you for coming to my TED~~talk~~rant, lol.

[–] [email protected] 2 points 3 days ago (1 children)

That mostly tracks. I think the problem is less the availability of affordable options and more the willingness of the market to take those as a standard, though.

The affordable options are there. You can get a PS5 starting at 400 bucks (tariffs allowing). That's a lower sticker price than a launch PS3 and on par with the inflation-adjusted price of a 360. It's also cheaper than some comparably performant GPUs, let alone an entire PC.

Problem is then you're playing at some variation of upscaled 1080-1440p at 30 to 60 fps and apparently the PC market thinks that's for peasants and you should only ever play at hundreds of fpss and many megapixels.

And yeah, the tech hasn't made those specs available to the human-tier and instead the marketers have gotten really good at giving you FOMO for all the high end features you could be getting instead.

There is a low end. I think the fact that a Steam Deck is ostensibly a full handheld PC starting at 420 bucks is absurd. Not gonna raytrace much on it, though.

Do I think games should all be made for Steam Decks and PS5s and not have any features that require beefier hardware? Well, seeing my point about loving visual features I'm going to be a no, but I also think we need to get better at managing the FOMO as a group.

Or the hardware needs to find a new route to get us back on the Moore's Law curve. Either/or.

[–] [email protected] 2 points 3 days ago

Unfortunately, I have a bad wrist/hand, and cannot type much more without extreme pain.

That being said... wonderful conversation, truly, thank you for that.

As a parting comment, I will say:

MooresLawIsDead is great youtube channel. =D

So is uh, Threat Interactive.

They go very in depth into showing the details of ... basically, game engine and game optimization is largely dead, everyone is now just relying on assuming every end user has a supercomputer GPU to throw enough raw power and input lag inducing frame gen to smooth over a whole, whole lot of bad optimization and ... unsustainable fundamental game design practices, which of course go along with the unsustainable fundamental hardware architectures.