this post was submitted on 11 Apr 2025
141 points (96.1% liked)

Games

18446 readers
971 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
 

Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over.

Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good.

It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically!

Steam Link Trailer

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 11 points 2 days ago* (last edited 2 days ago) (2 children)

How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough.

What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that!

Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence.

I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...

[–] [email protected] 2 points 2 days ago

Huge congrats mate! Takes a special commitment to spend so long turning a vision into reality.

Also, pretty sure most AA games are also held together with tape and glue.

[–] [email protected] 2 points 2 days ago

Haha fantastic work. For any tricky piece of code many devs write unit tests so you can be more confident in that piece