this post was submitted on 10 Apr 2025
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Also, tabloid journalism predates magazines.
Some of the replacement stuff is bad, but some is good. I personally get more out of my favourite podcasters going in depth on their feelings on a game than I get out of whoever is running reviews at IGN right now.
Like even in movies, pre-youtube, pre-social media, people flocked to individual reviewers they liked, more so than publications. It's why Roger and Ebert / Siskel got so huge, people agreed with their tastes, trusted them, and sought them out specifically. That's not that different from today's world of following your preferred YouTuber or podcaster, but rather than everyone following the few individual who can publish, you end up with a giant web of individuals following and influencing each other's opinions.
And to be clear, I think games reviewing has merit and value, it's just that outside of reviewing and technical analysis, there's not much in the way of stories to cover on a regular basis. So you end up with dedicated games journalists having to write about tripe half the time just to fill word / article counts.
I am screaming into a pillow of art critique frustrations right now.
Okay, look , first of all, that's the point of magazines, they had more than one person in them. There was both some editorial oversight keeping an editorial line AND multiple voices working together, so you were never railroaded into just the one guy. We called those newsletters and the understanding was they were supposed to be obnoxious.
I don't disagree that there is good game critique right now. For every ragebaiting, hyperfocused, the-end-is-nigh culture warrior there is someone who actually knows what they're talking about going "alright, ya chucklefucks, here's the deal". But the point is you don't HAVE to get through one of those to get to the trash. The trash is now algorithmically selected and pushed into your eyeballs, and it's your job to sift through the recommendation engine to personally decide what level of that you want in your life.
You want more than you should. On average, anyway.
With no gatekeepers outside the corpobot gatekeepers there are no concerns but engagement. Hard to get that job done like that, and there's more unexpected damage downstream from that change.
Am I saying that a heavily gatekept media landscape where the reputation of publications drives attention more than specificity and focus? Eh, I'm not NOT saying that. It's hard to argue that the societal outcomes have not been great. And while there's good critique out there it's dense, and dull and itself heavily specialized. Even after we went digital there used to be approachable, good critique, -not "reviews", but critique- in loose, ugly blogs written in good humor with sharp observations and constructive approaches. Newsletters, but good newsletters.
Look, I don't mean it as an insult, but your post is a good example of why there were some positives to having people come for the guides and the "technical reviews" and the personalities and have the rest of the package literally stapled to those. I don't think much of the print world delivered on that potential before the Internet took over. The website-based world had a better go at it, some people did great work. A bunch moved on to make great games from there.
The pivot-to-video, content-as-a-service social media landscape we have today? Nah. Not by itself.