this post was submitted on 08 Apr 2025
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My expectation was combat would be more of a setup/payoff play style with situational skills and players suffering resource attrition over long fights and maps when compared to PoE's use one skill to clear the entire screen as fast as possible so you aren't one shot by a random rare that is harder than the map boss.
A lot of what they've said helped inform that understanding, but it's really hard to meaningfully combine skills when mobs are basically trying to shoot/rush you as soon as you can see them.