this post was submitted on 04 Apr 2025
148 points (98.7% liked)
Games
37350 readers
2199 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here and here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it
I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like [email protected] even though tower defense is not my thing, so I'm wondering: how do you manage to forget enemies and just make it a logistics game?
Not AkatsukiLevi, but probably just finish the enemy waves/bases as fast as possible, followed by tearing everything down and rebuilding for maximum efficiency since you can always leave and come back without ever having to worry about enemies after clearing a level*.
*assuming there isn't a feature where enemies can respawn and retake levels that I haven't reached far enough to find exists
Nah, custom game. Edit a existing map to have 0 waves and you're Gucci In campaign tho, I have found there's a few commands you can use to instantly conquer a map. It's cheating, but it let's me focus on what I want