this post was submitted on 02 Apr 2025
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First, if they already have a PC port your point is moot. They would still need to make a controller version for the Xbox and PS5, but the switch can use both.
Secondly, some games are simply not released on consoles because it simply doesn't translate well without a mouse, like RTS games, for example.
You DO realize that a port is not just as simple as picking the dropdown in your editor to compile for switch versus xbox versus PC, right?
There is a substantial amount of effort to do any kind of port. And for one where the default experience is a 1080p handheld display? The kinds of games that only have M+KB support (because people are also forgetting the "KB" part...) are not the ones that run the best on tiny screens. And where the default use case is having both joycons still connected to the device.
Don't get me wrong. There are definitely corner cases. But we literally went through this with the Steam Controller a decade or so ago (15 years?). Consoles are a giant part of the market and targeting xinput gets you an interface that works on all of those AND improves the experience for a lot of users on PC. Versus finding a way to downscale your input to just a mouse and 8-10 buttons?
The number of third parties that meaningfully benefit from the switch-mouse are going to be very small. And most, if not all, of them will also have gamepad support for people who don't want to have to sit at at a table with a surface that is compatible with said switch mouse.
OH! If studios were really going to specifically target switch ports for RTSes and Grand Strategy games, we would have seen a lot more that took advantage of the motion controls of the Switch 1. That shit was wild.