this post was submitted on 25 Mar 2025
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Cross posted from [email protected], but really applies to most games with matchmaking that I've played...

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[โ€“] [email protected] 1 points 1 week ago (1 children)

Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.

[โ€“] [email protected] 1 points 1 week ago

The game intentionally gives you a 33 percent chance to have a game you can't win. That alone is enough to destroy anyone's mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever -- my online mate recently became a fan after arcane season two so it's been tough.