this post was submitted on 25 Feb 2025
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Sure is great that they patented the Nemesis system just to do nothing with it for the better part of a decade then shut down the studio that invented it. Brilliant use of talent and the US patent system there.
I know I'm in the minority here, but I really didn't like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I'd much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.
Also, fuck warner bros.
I have the exact opposite opinion of procedurally generated continuity (because I play for the gameplay and that stuff keeps the game going well after the story ends), but share the same opinion of Warner Bros.
The Problem is... I Love The fucking Gameplay, this together with the Nemesis System was super addictive to me.