this post was submitted on 24 Feb 2025
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[–] ampersandrew@lemmy.world 3 points 1 year ago (1 children)

Which of those issues you criticised are highlighted in the game trailers and ads that were run?

The stronghold, at the very least. It was a major problem in the first game to have your base of operations be a thing that you had to return to with travel time, so it's a significant course correction to have it come with you.

It's way too reductive to say that people bought this one or not based on trailers and impressions. That's absolutely a part of it, but everyone I spoke to, admittedly a small sample size, who played the first game and not the second, even people who really liked that first game, was because that first game is such an endurance test. There's little else besides combat, and there's so much of it. Eventually it leads to decision fatigue. Even the people who really wanted to play the second game were daunted by having to start it, and they felt that they needed a breather before starting it, which in most cases led to them not getting around to it.

It's also quite likely that people just don't want more RtwP. I don't think it's a coincidence that PoE2 got that turn-based mode post-release, or that the Torment follow-up went turn-based, or that Larian ultimately stuck to turn-based for BG3 after their previous two games were turn-based. RtwP is why it took me so long to get around to playing either PoE game.

Speaking of BG3, and unintentionally sticking with the Deadfire theme, a rising tide lifts all boats, and that game made people hungry for more. I disagree with Sawyer that the difference between PoE and BG3 is simply "budget", but I do think there's reason for Microsoft to want "one of those", if they're so inclined, and it's now been made cheaper to produce since Avowed exists and can be iterated upon.