I realized while setting up my campaign for the second playthrough that I never actually wrote a intro for the Reclaimers, though I gave one during the first session. I think they're a fun organization so I thought I'd share it here too:
The Reclaimers are an international community of volunteer builders mostly known these days for using the lessons of the GCW wartime slums and the American Realignment to turn parking garages, strip malls, parking lots, and other remnants of the interstate age into vibrant communities. Their members include builders, electricians, plumbers, roofers, masons, architects, engineers, inspectors, farmers, community planners, mechanics, and anyone else who wants to contribute to their projects. If Habitat for Humanity was a full-out lifestyle and organized into chapters that double as extended family groups, it’d be a pretty close fit.
They arose during the Global Climate War as a mutual aid network helping provide shelter to people using whatever was available to them, making ruins and abandoned structures habitable, often repurposing them in creative ways. They entrenched themselves in many areas through their contributions to the postwar cleanup, and were very active in protests leading to the American Realignment, even helping build fortifications where necessary.
The Reclaimers have an old policy dating back to the crumbles that goes ‘there's always room for one more and we’d be lousy builders if there wasn't.’ They won't turn anyone away unless they’re a threat to their other residents.
In my campaign they've turned an abandoned wealth enclave – a development of McMansions around a golf course – into a planned, self-sustaining agricultural community (which has then become a salvage boom town during the region's rewilding).
That makes sense to me!