this post was submitted on 21 Dec 2024
7 points (88.9% liked)

Advent Of Code

1199 readers
2 users here now

An unofficial home for the advent of code community on programming.dev! Other challenges are also welcome!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

Everybody Codes is another collection of programming puzzles with seasonal events.

EC 2025

AoC 2025

Solution Threads

M T W T F S S
1 2 3 4 5 6 7
8 9 10 11 12

Visualisations Megathread

Rules/Guidelines

Relevant Communities

Relevant Links

Credits

Icon base by Lorc under CC BY 3.0 with modifications to add a gradient

console.log('Hello World')

founded 2 years ago
MODERATORS
 

Day 21: Keypad Conundrum

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

you are viewing a single comment's thread
view the rest of the comments
[–] lwhjp@lemmy.sdf.org 3 points 1 year ago* (last edited 1 year ago)

Haskell

I get the feeling this solution is more complicated than necessary, which means I probably haven't understood the problem properly. Anyway, dynamic programming saves the day again!

import Control.Monad
import Data.List
import Data.Map (Map)
import Data.Map qualified as Map

type Pos = (Int, Int)

makeKeypad :: [[Char]] -> Map Char Pos
makeKeypad rows = Map.fromList [(c, (i, j)) | (i, r) <- zip [0 ..] rows, (j, c) <- zip [0 ..] r, c /= '_']

numericKeypad = makeKeypad ["789", "456", "123", "_0A"]

directionalKeypad = makeKeypad ["_^A", "<v>"]

movesToButton :: Map Char Pos -> Pos -> Pos -> [[Char]]
movesToButton keypad (i1, j1) (i2, j2) =
  let di = i2 - i1
      dj = j2 - j1
      v = replicate (abs di) $ if di > 0 then 'v' else '^'
      h = replicate (abs dj) $ if dj > 0 then '>' else '<'
      hv = guard ((i1, j2) `elem` keypad) >> return (h ++ v)
      vh = guard ((i2, j1) `elem` keypad) >> return (v ++ h)
   in (++ ['A']) <$> nub (hv ++ vh)

indirectLength :: Int -> [Char] -> Int
indirectLength levels = (minimum . map (go levels)) . inputMoves numericKeypad
  where
    mapInput keypad f = (zipWith f <*> drop 1) . map (keypad Map.!) . ('A' :)
    inputMoves keypad = fmap concat . sequence . mapInput keypad (movesToButton keypad)
    go 0 = length
    go l = sum . mapInput directionalKeypad (\p1 p2 -> lengths Map.! (l, p1, p2))
    lengths =
      let ps = Map.elems directionalKeypad
       in Map.fromList [((l, p1, p2), bestLength l p1 p2) | l <- [1 .. levels], p1 <- ps, p2 <- ps]
    bestLength l p1 p2 =
      minimum . map (go (l - 1)) $ movesToButton directionalKeypad p1 p2

complexity :: Int -> String -> Int
complexity bots code = indirectLength bots code * read (init code)

main = do
  input <- lines <$> readFile "input21"
  mapM_ (print . sum . flip map input . complexity) [2, 25]