this post was submitted on 29 Oct 2026
670 points (99.1% liked)

PC Gaming

15834 readers
1295 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] echodot@feddit.uk 33 points 4 days ago (2 children)

Well that's because pretty much all of the competition are terrible.

There hasn't really been much innovation in digital market space since the concept arose. Valve started it and a few other companies over the years of tried, including Microsoft and all have failed.

I think valve succeeded because they weren't trying to make a digital market place, it started out as just a distribution platform so not every decision was about how to make the most money out of the customer. You make the money on the games, not the platform and then you build up from there.

[–] Rakonat@lemmy.world 21 points 4 days ago (1 children)

Yeah really is down to the only platform that isn't repeatedly shooting itself in the foot is GoG and their no DRM policy has a lot of major publishers saying no deal.

In all other cases it's less what Valve does right, and more what everyone around them is doing wrong.

[–] echodot@feddit.uk 9 points 4 days ago

I and I guess itch.io as well but that's mostly because of how easy it is to get a game on the platform so it's really good for small games and demos.

[–] ieGod@lemmy.zip 12 points 4 days ago

Gabe's strategy is public information at this point. He's gone on record several times with the information.

The focus is on what gamers want first. Reduce barriers to entry. Simplify the process. That naturally attracts customers and the money making happens as a result.

Every single other company has this reversed.