this post was submitted on 15 Oct 2026
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The licensing for source is better than unreal. Its only stipend it has to be published on steam. (Which you're most likely to do anyway) while unreal requires 5% royalities over 1mil gross revenue (outside of epic store, which lets be real... wont account for much)
FWIW Steam takes a 30% cut from sales
And for that cut they provide hosting, cloud saves, promotion, distribution, community support, workshop availability, DLC handling, and a store page. The cut is also much less than what larger publishing companies charge for less service. Self publishing is very feasible on Steam.
As does every store, digital and physical, except EGS and Microsoft. That's the standard retail cut.