this post was submitted on 11 Oct 2026
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Linux Gaming
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Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.
For now it’ll also include “AI”-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.
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I can work with that, mainly world design and SFX. And it's good that you have experience in programming. Just know game development is a different beast, unlike standard software development. I agree it can be useful in some minor things, but from personal experience of just using it to understand the technology, it really mucks things up when it comes to interactions. It's good for repetitive code generation (especially collision) but not for tasks such as enemy AI. As long as you know how to code for game systems though, it can still speed up the process.
You also have to remember that when it comes to making a game, you're not competing with production but you're making a form of interactive art (or, of only for the money, a gambling machine, but that's not what this game looks to be). LLMs won't make much of a difference in the indie field, because you're not a large studio with shareholders that needs to focus on speed and cutting costs. You have time and flexibility, and no shareholders to answer to.