this post was submitted on 11 Oct 2026
59 points (64.4% liked)
Linux Gaming
27973 readers
41 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.
For now it’ll also include AI-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.
Resources
Help:
- ProtonDB
- Are We Anticheat Yet?
- r/linux_gaming FAQ
- Fork of an earlier version of the above
- PCGamingWiki
- LibreGameWiki
Launchers/Game Library Managers:
General:
Discord:
IRC:
Matrix:
Telegram:
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments






Thanks, I appreciate the offer and the honest feedback. I’d politely disagree on one point: AI is being used across pretty much every field now, and I think it will soon be hard to compete without it. The real question isn’t whether it’s used, but how. I’m pretty new to game development, but not at all new to programming, and nothing generated goes in without being reviewed, measured and, if it's needed, reworked. Without a solid grasp of architecture and software design best practices, and a good understanding of the mechanics, AI can’t do much on its own.
The website does what it needs to for now. Where I’d really welcome human hands is exactly where I’d most like to move away from AI: art direction and polish, world design, mob design, instances, VFX, and sounds and SFX in general. Most of the sounds and some model are actually CC0 packs, not AI, but they’re not at the quality I’m aiming for. If any of that is your thing, I’d be glad to hear from you.
I can work with that, mainly world design and SFX. And it's good that you have experience in programming. Just know game development is a different beast, unlike standard software development. I agree it can be useful in some minor things, but from personal experience of just using it to understand the technology, it really mucks things up when it comes to interactions. It's good for repetitive code generation (especially collision) but not for tasks such as enemy AI. As long as you know how to code for game systems though, it can still speed up the process.
You also have to remember that when it comes to making a game, you're not competing with production but you're making a form of interactive art (or, of only for the money, a gambling machine, but that's not what this game looks to be). LLMs won't make much of a difference in the indie field, because you're not a large studio with shareholders that needs to focus on speed and cutting costs. You have time and flexibility, and no shareholders to answer to.