173
OCTOPATH TRAVELER and OCTOPATH TRAVELER II are coming to GOG in the Preservation Program
(www.gamingonlinux.com)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
Relavent communities: !games@lemmy.world !games@sh.itjust.works !retrogaming@lemmy.world !videogamesuggestions@lemmy.zip !linux_gaming@lemmy.world
OK good, I don't have to feel too bad about dropping it then. The story was ok enough (ish) and they made enough changes to the combat system to make it feel innovative at first, but I'm not sure who they thought was clamoring for a 90s style padded grind experience in 2018. I guess it got favorable reviews and sold well enough so maybe I'm the crazy one but I thought the time of farming random encounters to triple the length of your game was a thing of the past.
The innovation they used to address that was mostly the unique interactions each (half) the characters had. The steal/barter, inspect, duel, etc. That got access to a lot of things that either shortened grinds or made grinding easier.
But for me it just wasn't worth the grind anyway when the characters didn't really interact.