this post was submitted on 17 Aug 2026
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[–] kestrel7_7@lemmy.world 7 points 2 days ago (7 children)

Halo was the first console FPS with decent controls. I said it. They’re all borderline unplayable before that.

[–] Stampy@lemmy.ca 1 points 1 day ago

Using the c buttons to aim was super clunky

[–] AnimalsDream@slrpnk.net 1 points 1 day ago

Halo was not the first fps with good dual analog controls, just one of the first that was as popular as Halo was.

[–] fartographer@lemmy.world 1 points 1 day ago

Oh yeah??? I'd like to see my sister slap me to death until I cry on Halo!

[–] tigeruppercut@lemmy.zip 7 points 2 days ago (1 children)

All FPS controller-based controls are inferior to keyboard+mouse. It just depends on how much hampering you can tolerate. People who played Doom on PC and adapted to Goldeneye were already making an alt control scheme work (although technically you could use 2 controllers to get a similar layout to Halo controls) because the game was good enough to warrant it at the time.

Of course the Halo twin stick controls were/are superior to the weird N64 controller, but none of them have "decent" controls once you're used to m+kb. I even played a bit of Goldeneye 20 years after release and had fun with it--muscle memory kicked in and it was fine.

[–] kestrel7_7@lemmy.world 1 points 2 days ago (1 children)

All FPS controller-based controls are inferior to keyboard+mouse.

Yes. This is why I never really liked Goldeneye that much. Just never got the big deal.

Halo is the first one that I thought was decent. I didn't say it had good controls, I said decent 😂

[–] BlackVenom@lemmy.world 1 points 1 day ago

Did you play Doom or something? GoldenEye predates basically every 3d shooter. It's controls suck today even for controller standards but it did a lot for the FPS genre.. more than halo ce.

[–] prole@lemmy.blahaj.zone 3 points 1 day ago

Time Splitters

[–] edible_funk@sh.itjust.works 2 points 1 day ago

I don't think this is controversial. Halo is the first game that managed an actually useful but still subtle aim assist that allowed playing a shooter with an analog controller to actually feel good.

[–] oatscoop@midwest.social 2 points 1 day ago* (last edited 1 day ago) (1 children)

007 Goldeneye N64 did have (surprisingly modern) dual stick control layouts ... but it required 2 controllers. Of course it was ruined by how shitty the stock N64 controller was, never-mind having to hold one in each hand.

Here's a video of someone playing with the "2.2 Galore" control style

[–] tigeruppercut@lemmy.zip 1 points 1 day ago

The only benefit to the N64 controller was that because it only had one stick, you could use 3 fingers of your hand on the stick rather than a thumb only. Way better control over the cursor than just a thumb.