this post was submitted on 31 Jul 2026
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The distant call of seagulls and the gentle crashing of waves can be heard near these City Docks, where sailors from faraway lands and merchants visit. These docks are always busy, as ships are loaded up with shipments both mundane and rare...

Welcome to the City Docks! This map features a busy port in a city, featuring warehouses, a tavern, inn, and various other buildings next to the sea. Ships large and small line the docks, and a lighthouse sits at the far northwestern point.

I also included Night, No Ships, Polluted, Ruined, Storm, Under Attack, and Winter variants. Foundry VTT modules with pre-built walls and lighting are available to patrons.

Download this map in high-resolution for free here.

Want to see more maps? Check out my archive here.

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[โ€“] MonkderVierte@lemmy.zip 1 points 5 hours ago (1 children)

Btw, can the buildings/ships be set on fire?

[โ€“] iamthetot@piefed.ca 2 points 1 hour ago

In my experience, ttrpg players will set anything and everything on fire eventually.

What specifically happens, or how you set them on fire, it's going to entirely depend on the rules of the game you're playing.

For example, in a game like Dungeons and Dragons or Pathfinder, you may have a spell which can set fire to the boats from afar simple as.

In Call of Cthulhu, you may need to roll a check to sneak past some guards to get to the ship and set light to it, and if you fail in your check you may find yourself getting captured and implanted with a mind control worm.

In Fabula Ultima, setting light to the ships may actually be the main objective of a conflict playing out, and your progress and success may be measured by a ten slice clock. You have to weigh the option of spending your turn fighting off assailants, healing yourself or allies, or working towards filing that clock and succeeding at your main objective.