this post was submitted on 31 Jul 2026
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Games

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It took quite a while, but it's finally out. Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in πŸ’š

General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)

For any questions and suggestions I'm always available!

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[–] antiR@lemmy.world 7 points 19 hours ago (1 children)

I have tried it. So far, I had to open the Google Maps app while the app is open so it will exit "Waiting for GPS." Maybe for it to trigger the location service. Also, I think the map will be friendlier if it can be rotated based on the compass or manual rotation by pinch. The current setup would be fine only if you are already familiar with the roads in the area. But, for a free app, I like that there is an alternative i can use for Pokemon Go or Ingress.

[–] Vlyn@lemmy.zip 2 points 19 hours ago* (last edited 19 hours ago) (2 children)

Darn, were you on the latest version? I did improve the GPS with update 1.2.10 (as it sometimes had trouble getting a location fix on resuming the game).

I did want to add rotation to the map, but unfortunately with the art style it's just not possible :-/ If I just had roads and flat terrain then sure, but with the procedural terrain you can't really rotate it. Or if you only rotate the street map and not the terrain it would look terrible (in my opinion) and not like an actual world map. Open to suggestions though!

[–] katze@lemmy.4d2.org 2 points 3 hours ago

I did want to add rotation to the map, but unfortunately with the art style it’s just not possible :-/

Just for the record, another GPS game, "Resources", also never implemented a rotating map; possible for similar reasons.

[–] antiR@lemmy.world 2 points 19 hours ago (1 children)

I guess Google play hasn't served me the latest version yet. I will wait for it and try again. I am on version 1.2.11

[–] Vlyn@lemmy.zip 1 points 19 hours ago (1 children)

Sorry, that's the latest, I fat fingered the version (:

Was this on just your very first app start (with the tutorial) or later on too? The first start needs a very good location fix, sub 50 meters (so indoors it's a bit tough), otherwise the tutorial spawns, you jump and it becomes a mess.

As soon as the tutorial is done all further game starts should be much faster, hopefully.

[–] antiR@lemmy.world 2 points 19 hours ago* (last edited 19 hours ago) (1 children)

It was on my very first start. I tried closing then opening the app but it didn't fix the issue. I know opening Google Maps will fix this because this also happens on Pokemon Go when the GPS location is inaccurate. Opening Google Maps seems to trigger a better algorithm for GPS. Not sure if this is device specific though or due to power saving mode.

[–] Vlyn@lemmy.zip 1 points 19 hours ago

GPS can be fiddly unfortunately. But great that it works now, if you get any issues on the next few starts please let me know πŸ’š