this post was submitted on 29 Jul 2026
57 points (100.0% liked)
Programming
28027 readers
463 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Same here, much too ambitious/low-level for me. I haven't done enough though, TBH (currently stalled, for a few reasons). I did complete my last project though (~150 LoC minesweeper clone, Godot+bindings, no UI except win/lose screen, and I did simplify and pick my features).
some of my project ideas
This assumes I can figure out how to do these at high-level (using libraries, not writing mesh stuff completely from scratch).
EDIT, an extra:
△
Even those might be more-than-a-few completed simple projects away for me (if I can get that far), though.
I was going to say voxel stuff isn't such a bad idea, though when searching I did find a voxel editor with smoothing which is the one thing I'd want there (not quite sure about it using ASCII).
The 1.44MB thing has made me think about stuff like Raylib again, though a while back I actually made a toy-like polygon text format+loader but wasn't quite happy as it's sort of in catch-22 territory (usage complicated by 2 polygon types w/different capabilities+windings, if that weren't an issue an editor still might be nice).
I likely will stay with Godot for 3D, moving on to something simpler (like Raylib) especially when I have a set of models that look good unshaded.