this post was submitted on 21 Jun 2026
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[–] apotheotic@beehaw.org 1 points 1 day ago (1 children)

Even if AI could perfectly produce art for a video game - it would lack a lot of what makes indie games charming.

Part of that discovery process is so valuable to the charm. "I don't know how to do art! The fuck is this shit! How do I 3d model? I guess that works, it'll do. Hey actually it'd be kinda cool if I based the general aesthetic of the game around this kinda look." Boom, unique art emerging from their constraints. They had to work to get there, but their work is infinitely more artful as a result

[–] FishFace@piefed.social 0 points 1 day ago (1 children)

As a gamer (and an artist in my spare time) I don't think this is true. I've played and loved lots of charming games, but I almost never think about the process as an element of that charm. The charm is in the details of the final product - and a perfect simulation from an AI would (by definition, if it existed) perfectly produce those details.

[–] apotheotic@beehaw.org 3 points 1 day ago

To be clear, I'm not saying the process is the charm. I'm saying the process leads to a product that is charming, as a result of having had restrictions.

An AI that could perfectly produce what the dev desires would not lead to this innovation from constraints.