this post was submitted on 11 Jun 2026
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[–] mnemonicmonkeys@sh.itjust.works 0 points 19 hours ago* (last edited 19 hours ago) (1 children)

Seeing as Epic is losing money with a 12% cut, and Steam actually goes down to 20% if you sell enough units, your case doesn't seem particularly good.

Also, Valve is funneling a ton of money into Linux gaming, especially into open source software. That's infrastructure. And some of it is infrastructure that won't go away if Valve goes bankrupt or enshittifies.

Also, you're backing up someone who's unironically parroting propaganda from a billionaire monopolist (Tim Sweeney). Get over yourself.

[–] HailSeitan@lemmy.world 0 points 18 hours ago

The comparison to Epic (with a massively lower sales volume) is a bad one, because Valve’s sales volume is so much higher. Once you have a store up and running, the marginal cost of additional units sold in software is extremely low, so most sales are close to 30% of pure profit for Valve.

The entire Apple App Store costs $100 million a year to run, with revenue recently hitting $1.4 trillion, an infrastructure to revenue ratio of a fraction of a percent. That makes their 30% vig even more unconscionable than Valve’s obscene rake.