this post was submitted on 12 Jun 2026
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Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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[–] als@lemmy.blahaj.zone 15 points 2 months ago (6 children)

I'm really unsure how I feel about being able to choose what side of a belt an inserter drops on

[–] Drigo@sopuli.xyz 15 points 2 months ago

Yeah it's a bit weird because it has been this way for so long. But we'll probably get used to it within a week of playing. I'm excited for all the new builds that are possible!

[–] Assassassin@lemmy.dbzer0.com 10 points 2 months ago

I've been using mods that bestow this ability for a while. It's honestly phenomenal. It makes even more compact builds possible.

[–] slazer2au@lemmy.world 7 points 2 months ago* (last edited 2 months ago) (1 children)

I love it. No more spaghetti to get a full belt out of trains. Still always the ~~close~~ far side of the belt which is good.

[–] lemming@sh.itjust.works 6 points 2 months ago (1 children)

Isn't it far side of the belt?

[–] slazer2au@lemmy.world 5 points 2 months ago

Crap. Yea, it is.

[–] chameleon@fedia.io 5 points 2 months ago

Dev post on the forum:

Just be aware that choosing works only in places where there is ambiguity due to belt being perpendicular. Those cases were the cause of problems for blueprint flip reliability.

So there's limits to it.

[–] AwesomeLowlander@sh.itjust.works 4 points 2 months ago

Well it's still the far side when applicable, and the left / right side dropping has always been a coin toss (for my memory, anyway), so this is a welcome change.

[–] ns1@feddit.uk 2 points 2 months ago

Yeah I definitely have a few places where I'm in danger of breaking my factory if I press the wrong key while an inserter is highlighted. But overall the flexibility is good I think.