this post was submitted on 28 Apr 2026
27 points (90.9% liked)
rpg
4796 readers
5 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
- No AI-generated content. Discussion of AI generation pertaining to RPGs is explicitly allowed.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This was perhaps the most surprising thing for me too - just how little progress players make in each session compared to what I expected.
Also I was surprised by their interactions with NPCs. The first goblin they captured was made to lead them to his lair, whereupon his throat was slit. The second goblin they captured was made to march about in front of them as a trap detector before they eventually adopted him as their pet.
Huge importance would be read into random bits of dialogue, and I'd have to rework things to make that pay off for them instead of the thing they were supposed to notice.