this post was submitted on 24 Apr 2026
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Strategy Games

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Masters of Albion is a promising god game, but it's very much in early access at the moment.

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[โ€“] ryven@lemmy.dbzer0.com 3 points 1 month ago (1 children)

I have played about 3.5 hours of this, and having now rebuilt the second town I'm somewhat less enthused about the game than I was before I saw it, because I was hoping this was where the game would open up; instead, it seems to be largely more of the same.

The production lines are very simple, as are the combat mechanics, and so I had hope that once the tutorial ended time would begin to progress without me clicking the "end day" button, and therefore the meaningful gameplay decisions would be found in how I chose to spend my time. So far the tutorial has not ended, and although the undead are becoming tougher I still have unlimited time to prepare for each night's assault by building turrets and improving my heroes' equipment. This makes babysitting production (they're VERY slow when you aren't directly managing them, even with quite a few workers per building) feel mostly like a chore.

Some things feel too simple. The first town produces food, but you only produce food to complete orders from merchants: your own townsfolk and heroes don't seem to eat anything. At one point a character exhorted me to take good care of my employees, but as far as I can tell they don't have any needs, and there's nothing I can do to improve the quality of their housing, etc., except insofar as I care whether it looks nice.

Maybe it will open up soon, or maybe systems will be more interesting later in Early Access; for now, I'd give it a pass.

[โ€“] Agent_Karyo@piefed.world 3 points 1 month ago* (last edited 1 month ago)

Sounds like some of the systems are indeed very similar to Legacy, I got that impression from the promo videos, but it seems at least some of the gameplay is also ported (had the suspicion from the trailer, but couldn't confirm) which does not bode well for the game. I don't think Legacy was meant to be a game, just a set ofcheckboxes for covering legal risk.

Does Masters of Albion have a weird crafting bench that is supposed to have RNG to enable not fully deterministic crafting ( or something of the sort).

Legacy was comically bad. I decided to play for more than than an hour when I found that they had no-crypto servers (just to say I actually played Legacy). I was looking forward to finding out how bad it was.

It almost felt like an elaborate and well thought out parody of a strategy game at first glance.

A bunch of random, often unmatched buildings, with some assets styles clearly representing a density level not associated with the countryside and farms is supposed to be towns but instead looks like a failed Potemkin village.

You don't see such errors among new inexperienced devs (I occasionally purchase raw strategy games on itch) because it is easy to catch and fix, and experienced Devs use asset pack or have their own visual styles.

And yet the ratios of stuff and some other patterns vaguely alluded to some higher level logic that implied that there was a system for interactive multiplayer at scale.

Placing a well tile, a tree tipe and three grass tiles in an expandable tile type and covering everything in them is not a representation of the countryside (I am exaggerating, but Legacy did have clearly synthetic patterns).

Any similar issues in Masters of Albion?

Legacy also had stupid wait times which I suspect was tied to the crypto stuff. Would be funny if they never bother with changes to production in Masters of Albion and leave Legacy ones.

Once you got bored of waiting around for the produce, you could try and develop a new furniture item or something. There was no real gameplay progression or the ability to choose strategies.

The "take good care of your employees" text may be copy pasted directly from Legacy and I think the starter towns didn't have food requirements.

I believe I tried trading with someone located on another spot on the map. It was pointless, we traded random shit for no reason.

I do think Legacy was a premeditated scam, an attempt to decieve for personal gain via marketing claims of future profit specifically known to be false in multiple ways (both from a gameplay design perspective and claims of "Play to Earn"). P2E is not possible as it is a pyramid sceme.

They probably wanted to exploit the then current hype in 2021 and then release a game where the only coherent thing is legal risk coverage via a set of unintergrated gameplay features that represent a game in court, but would clearly stand when looking at genre conventions over 40 years.

I wonder if Molyneux wss taking the piss with the name Legacy.