this post was submitted on 15 Apr 2026
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Free and Open Source Software

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I am proud to announce that my open source software including games now has a license grant to use the polyform noncommercial license or polyform strict license instead of GNU GPL v3.0 in specific cases. Why did i do this you may ask, well there maybe times when developers have to use proprietary tools or programming languages and there maybe a TOS or EULA with either of those things that says you cannot release software commercially made with these tools unless specific requirements are done or only specific people can work on your software that uses these tools and thats what the license grant solves. To find out more go to the link to the site and the links to repos are in this link: https://daniel-hanrahan-tools-and-games.github.io/

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[โ€“] Aatube@piefed.social 2 points 2 days ago (1 children)

proprietary tools or programming languages

Could you give an example?

[โ€“] danielhanrahantng@beehaw.org 2 points 2 days ago* (last edited 2 days ago)

For proprietary tools: vanilla cryengine, vanilla source engine, frostbite engine and snowdrop engine.

Proprietary languages: unreal script is an answer of one.