Fallout
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Are you fucking kidding me?
These goobers (Bethesda) tried, and somewhat succeeded at a semi-working prototype of implementing a more cohesive, world-faction-conflict paradigm.
https://www.eurogamer.net/inside-the-unpredictable-goblin-wars-of-the-elder-scrolls-4-oblivion-i-introduced-controlled-chaos-whenever-i-could
Oblivion has the Goblin Wars, which is mostly a simulated system that runs in the background, out of sight of the player, that determines how some minor factions will fight over territory.
Then, they just forgot about it, and did not include it in FO3.
Probably because it was half-broken, what a surprise.
So here, in the OP article, we have fucking GOOBERS saying:
No, you fucking asshole, you gave them a half broken mess, and they figured out how to do a much more scaled up version of what you couldn't figure out how to do, by way of working around the mess you gave them, in more clever ways.
Also, you didn't 'build the engine' in a 'very limited window of time'. You... purchased a liscense to use Gamebryo. And you customized that... rather messily, and then let Obsidian use your mess.
Yeah, yes, the broad strokes of that have been obvious to most people who played Bethesda games in that time, have you heard of this Hbomberguy person, maybe?
But you... would have known much more of the details about how the whole Goblin Wars thing just got abandoned.
... Butthurt, egotistical goobers.
Literally enough time has passed that Harry doesn't even have hair anymore.
The man has developed, accepted, and embraced male pattern baldness... in the amount of time it took you to fully absorb a video he made a decade ago.
Fuck Bethesda.
... They even had a framework to do this with Fallout 4.
You know the whole mods based off of competing settlements?
You could have just done that. Made it into a kind of open world / sim hybrid, sorta like Kenshi.
Abandoned your terrible storyline, and made a world where there's an emergent story line, where different games play out differently, because faction settlements and conflicts play out differently, different sets of world conditions enable different sets of or variants of major and minor quests.
But that can only work if you actually have a really solid, clever, and compute efficient background simulation manager.
You know, stable, without bugs, well optimized.
Things that Bethesda isn't capable of making.