this post was submitted on 25 Mar 2026
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Fallout

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Obsidian "killed it"

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[–] VerilyFemme@lemmy.blahaj.zone 9 points 15 hours ago (1 children)

Josh Sawyer's passion project Pentiment was amazing as well!

[–] DivineDev@piefed.social 7 points 15 hours ago* (last edited 15 hours ago) (1 children)

Eh I couldn't really get into it. What bothered me is that every time I had to accuse someone I had the feeling that none of the available options were correct, but the game still forced me to pick. Then later when I had the actual culprit mostly figured out I had no opportunity to investigate it further before the game actually wanted me to find them. The game felt like it wanted to give choices to the player, but then the developers seemingly didn't want to implement the various ways these choices can play out. I understand this would be very hard, but giving the impression of choice and then not really having much choice when you actually try feels like bad game design to me.

The artstyle was pretty cool at least.

[–] VerilyFemme@lemmy.blahaj.zone 3 points 14 hours ago (1 children)

Hmm, I feel I was able to snoop in on a lot more detail with how the character system was set up. But I also never replayed.

Correct me if I'm wrong, but isn't the point that you can't actually conclusively solve the mystery?

[–] DivineDev@piefed.social 1 points 12 hours ago (1 children)

It's been a while since I've played but the murders have a definite perpetrator and motive in the end iirc, but there's probably some minor plot lines that aren't conclusively solved.

spoilerIt was Father Thomas together with Sister Amalie, who was manipulated by him. He didn't want people to find out that the locally worshipped saints were actually derived from Roman deities.

[–] Ioughttamow@fedia.io 1 points 10 hours ago

I got the impression that he murdered the second guy (and the prior abbot as well), but for the first murder had merely manipulated the death