Zig Programming Language

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A lemm.ee community for Zig!

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"Less than a week ago, we finally turned on the x86_64 backend by default for Debug builds on Linux and macOS. Today, we’ve got a big performance improvement to it: we’ve parallelized the compiler pipeline even more!"

See the post for more details and benchmarks

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From the README:

Overview

conduit-z provides a flexible Object type that can store and stream data efficiently, automatically switching between in-memory and file system storage based on size constraints. It's designed for scenarios where you need to handle data of varying sizes without knowing the final size upfront.

Features

  • Automatic Storage Management: Starts with in-memory storage and automatically falls back to temporary files when size limits are exceeded
  • Stream Interface: Provides both reader and writer interfaces compatible with Zig's standard I/O
  • MD5 Hashing: Built-in MD5 hash computation during read/write operations
  • Memory Efficient: Configurable memory limits and dynamic growth
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From the README:

FileDB is a Zig-implementation of Bitcask by Riak paper.

  • FileDB stores record metadata in a log-structured hashtable and parallely keeps 1 disk file open for inserting records in append-only mode. On restarts or MAX_FILE_REACHED, the disk file is rotated and all the oldfiles are kept open for reading only.
  • A compaction process running every config.compactionInterval seconds, reads all the disk files and combines them into one file while updating the metadata hashtable.
  • A sync process syncs the open disk files once every config.syncInterval. Sync also can be done on every request if config.alwaysFsync is True.

Read about internals in-depth at FileDb.

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From the README:

An RFC 9562 compliant UUID implementation for Zig.

About

  • Version support: Implements all UUID versions including the latest v6, v7, and v8
  • Type safety: Use the Uuid union to accept any version, or Uuid.V7 to only accept V7 UUIDs
  • Thread safety: Generate time-based UUIDs from multiple threads without coordination or duplicate values
  • Packed structs: All UUID types can cast directly to integers and work with raw bytes without overhead
  • Compliant: Generates UUIDs with correct bit layouts, version/variant fields, and timestamp formats
  • Non-compliant: Represent UUIDs that don't follow RFC 9562 for interoperability
  • Flexible clocks: Configurable clock sources for time-based UUIDs with atomic and local implementations
  • Zero dependencies: Uses only Zig's standard library

The design is heavily influenced by the Rust uuid crate, with some Zig specific flavoring.

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From the README:

Tase is a lightweight log management system written in Zig. It consists of a daemon running on a master server and lightweight agents deployed across multiple servers. With a single config.yaml, Tase allows centralized control over log file management, including deletion, rotation, and truncation.

Features:

  1. Master-Agent Architecture: The master server manages configurations and schedules, while agents execute log management tasks.
  2. YAML-Based Configuration: The master server reads a config.yaml file to determine agent behavior and scheduling.
  3. Cron-based Scheduling: The application uses cron-based scheduling to execute the log management tasks at predefined intervals.
  4. Delete Logs: The application can delete log files that are older than a specified number of days or exceed a certain size.
  5. Rotate Logs: The application can rotate log files, optionally compressing the archived files using the GZip algorithm. It can also delete archived logs older than a specified number of days or size same as delete action.
  6. Truncate Logs (Not yet implemented): The application can truncate log files that are older than a specified number of days or exceed a certain size.
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From the READEM:

Heap with compile-time parameteric branching factor, also known as d-ary heap.

Note that there is a binary heap in the standard library if you do not want to use this module: std.PriorityQueue

Performance notes:

  • Heaps with higher branching factors are faster in inserting element and slower in removing elements. If you are going to insert and then remove all elements a binary heap is already quite fast and a branching factor higher than 5 is probably going to be less optimal. The optimal branching factor is usually around 4.
  • The branching factor here is compile time to enable the optimization of division by the compiler, see e.g: Montgomery modular multiplication.
  • If case you need to pop the top element and insert a new one, or vice versa, use the replaceTop member function to avoid paying the extra cost of "bubbling-up" the inserted element.
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This looks like a great demonstration of using io_uring to minimize syscall overhead

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This is a spec-compliant TOML parser for Zig. According to the README, the following parsers are available:

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From the README:

A sophisticated test runner for zig, with extra features and modern aesthetics.

  • Colored output logs
  • Supports hooks like @BeforeAll and @AfterAll
  • Bail tests early
  • Time record for each test
  • Pluggable into any existing project
  • Comes with expect(...).equals(...) type matchers
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From the README:

Zeppelin is a cross-platform 2D graphics and window library in pure Zig*. It features hardware-accelerated vector graphics (through Vulkan), built-in text rendering, and a window system integration for windows and linux (wayland only). Android support is planned.

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From the README:

Zigft is a small library that lets you perform function transform in Zig. Consisting of just two files, it's designed to be used in source form. Simply download the file you need from this repo, place it in your src directory, and import it into your own code.

Here's one of the examples given:

const std = @import("std");
const fn_transform = @import("./fn-transform.zig");

fn attachDebugOutput(comptime func: anytype, comptime name: []const u8) @TypeOf(func) {
    const FT = @TypeOf(func);
    const fn_info = @typeInfo(FT).@"fn";
    const ns = struct {
        inline fn call(args: std.meta.ArgsTuple(FT)) fn_info.return_type.? {
            std.debug.print("{s}: {any}\n", .{ name, args });
            return @call(.auto, func, args);
        }
    };
    return fn_transform.spreadArgs(ns.call, fn_info.calling_convention);
}

pub fn main() void {
    const ns = struct {
        fn hello(a: i32, b: i32) void {
            std.debug.print("sum = {d}\n", .{a + b});
        }
    };
    const func = attachDebugOutput(ns.hello, "hello");
    func(123, 456);
}
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A 2D graphics library, written in pure Zig. CPU rendering.

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This is the second of two simdjson ports for Zig, the other one being simdjzon

From the README:

Welcome to zimdjson: a high-performance JSON parser that takes advantage of SIMD vector instructions, based on the paper Parsing Gigabytes of JSON per Second.

The majority of the source code is based on the C++ implementation https://github.com/simdjson/simdjson with the addition of some fundamental features like:

  • Streaming support which can handle arbitrarily large documents with O(1) of memory usage.
  • An ergonomic, Serde-like deserialization interface thanks to Zig's compile-time reflection. See Reflection-based JSON.
  • More efficient memory usage.
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From the ingress:

This post can be considered an advanced Zig tutorial. I will be covering some of the more unique aspects of the language, but won’t be explaining the easy part. If you haven’t read the Zig Language Reference, you might start there. Additionally, we will also learn the foundational trick for implementing relational model.

You will learn a sizable chunk of Zig after this post, but this isn’t going to be an easy read, so prepare your favorite beverage and get comfy!

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From the README:

You're looking at xit, a new version control system. Here be dragons, as they say. This is new and unstable software. Maybe one day it will be a worthy successor to git, but for now, only use it if you're adventurous. Here are the main features:

  • git compatible
    • supports the git networking protocol for push/fetch/clone
    • read more about git compatibility
  • combine snapshot-based and patch-based version control
    • merging and cherry-picking uses patches like Darcs and Pijul
    • restoring files and anything sent over the network uses snapshots like git
    • read more about snapshots vs patches
  • built-in TUI
    • all functionality will be exposed via the TUI
    • for now though, it only shows log and status...baby steps!
    • read more about the TUI
  • store large/binary files efficiently
    • uses a modern chunking algorithm (FastCDC) to deltify large files
    • doesn't compress binary files...it has no benefit and can even make them larger
    • read more about chunking
  • universal undo
    • any change to the repo can be cleanly undone
    • this feature is still under development, so it's not available yet
    • read more about the immutable database
  • clean implementation
    • uses no third-party libraries in production...all bugs are our bugs
    • can be easily used as a library in other projects
    • contains a reuseable git implementation in pure Zig
    • read more about xit's internals and using xit as a library
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From the README:

A Breakout-clone written in Zig.

You can play the web build here: https://arvidsson.io/project-zball.html

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Tween is a lerp/tween library written in Zig by game developer Mason Remaley*___*

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The Zig compiler is moving from json to zon for certain outputs

This tool helps parse that output

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From the README:

Abelha (Portuguese for "bee") is a high-performance, lightweight parser combinator library for Zig, inspired by Rust's nom. Designed for efficiency, composability, and ease of use, Abelha helps you build powerful parsers with minimal effort.

Features

  • Combinator-Based Parsing – Compose small parsers into complex ones seamlessly.
  • Extensible & Ergonomic – Define your own combinators for maximum flexibility.
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From the README:

Similar to std.MultiArrayList() but backed by fixed size arrays with a shared runtime length.

Each field of T becomes an array with max length buffer_capacity. To access the arrays as slices use items(field) or constItems(field).

Useful when a struct of small arrays is desired with capacity that is known at compile time. Like std.BoundedArray, MultiBoundedArrays are only values and thus may be copied.

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Roc's compiler is being rewritten in Zig primarily due to significantly faster compile times, which have been a major pain point in Rust.

Zig's allocator-based memory management, better tooling for static binaries, and built-in support for optimization techniques (like struct-of-arrays and bit-packing) align better with Roc’s needs.

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