S.T.A.L.K.E.R.

254 readers
2 users here now


Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers.

Welcome to c/stalker, a community to discuss the highly acclaimed S.T.A.L.K.E.R. franchise created by GSC Game World. Discussions pertaining to the Strugatsky brothers' Roadside Picnic as well as the Tarkovsky film are also welcome.

Don't get lost in The Zone...

Official Site | Official Twitter | Support Ukraine

founded 2 years ago
MODERATORS
1
 
 

I had watched many game play videos and also because of issues with my OS had to start the game afresh. This time I decided to load up before starting missions and went to all loot spots in Cordon.

Someone recommended that i have a dog tail with me before I talk to trader Sidorovich. So I managed to collect 6 dog tails. But when I talk to the trader he does not offer any side missions. This is also true of camp commander. They only offer main gameplay missions and no side missions.

I feel like I should have played more organically.

2
 
 

As I pointed out in the title, consider everything below this phrase as spoilers. Gonna space it out as much as possible to exclude them from the post preview.


So, ok. I finished the game and ended up siding with the Doc (this one's clear to me).

As anyone who also went with this one would know, this means I, at one point, fought our favourite (?) thespian madman, Scar, and got that mega-twist about how someone's just a copy of someone else.

And this is where I lost the plot, who got copied over whom? Was it Marshal* over Scar, or Scar over Marshal*? Because this Scar doesn't, well... have a scar. I literally felt my brain sizzling at that point and I completely lost the plot as far as this character's concerned.

Edit: * corrected from "Mitchell," which should also indicate just how in the weeds I am about this...

3
10
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
 

So, I'm finally running through S.T.A.L.K.E.R. 2. I played a bit at launch but took a break to allow for some patches.

I knew from back then that I shouldn't expect roaming packs of stuff or persistent NPC AI across the map. Fine. Got ambushed by a lot of random Military, I bore witness to random Bandits getting wiped by a huge gang of Snorks with both having spawned directly behind a truck garage - it was really funny to watch, though, not as funny to mop up the dozen Snorks...

But the thing which stung the most happened just now. I've been cutting the South-Western corner of The Cage at the Cement Plant to get to the region's South-Eastern corner to explore it. I knew I had the Machine Tractor Station at my 2 o'clock, and that's where the aforementioned Snork bonanza occurred, after it greeted me with 6 Bandits and two Bloodsuckers when I first got there.

As I exited the building site perimeter, I ran into a group of Loners coming from the South-ish. My mind instantly thought: "oh, that means the Tractor Station's clear, otherwise these peeps would've been loot fodder for the return trip." And I immediately realised that, no, it only means that they may have spawned behind the perimeter wall, out of my sight line.

And now I have to sneak through a ditch because I don't want more Bloodsuckers.

Update: decided to double-back through the Tractor Station when returning to the Factory (no way I'm going in a train depot with a Seva-D, thanks!), and, of course, killed 6 Bandits, got my ass chased away by two Bloodsuckers as I finished looting, which were ambushed by a dozen Snorks as I was booking it toward The Cage. Of course!

4
 
 

Just started up the game for the new update (1.1) and the option to continue is gone, the option to load is grayed out, and starting a new game shows none of the save slots are used.

My save files are still in the appdata directory (and I have backups anyway), and my settings didn't get changed to defaults or anything.

Is there any way to fix this shit so I don't have to start all the fuck over again? I was hella near the end of the game...

5
 
 

Beautiful smile, though..

6
 
 

Hello everyone,

I am crossposting this from /c/linux_gaming

I wanted to write a guide on how to play Anomaly on Linux which works as of 19th November 2023.

I use Arch with KDE plasma (and I also tested it with Xfce4) and it works perfectly fine, it even seems to work on Wayland session but I haven't done extensive testing. It should work for any distro as long as it has what you need. So here it goes.

Step 0: Requirements

You'll need to have Steam, Protontricks, and obviously the game files downloaded from the official sources

Step 1: Extract the game files

You can put them wherever you want, I personally chose ~/Games/Anomaly/. Essentially put the ".7z" files wherever and extract them, I do this with this terminal command:

7z x Anomaly-1.5.1.7z

and then

7z x Anomaly-1.5.1-to-1.5.2-Update.7z

Make sure to overwrite anything when extracting the 1.5.2 patch

Step 2: Add the game to steam

Open up steam, on the top right go to games > Add a non-Steam game > Browse and then navigate to and select the .exe file, then Add program.

Step 3: Set up Steam compatibility layer

On your Steam library Right click the Anomaly game and go to Properties > Compatibility and click Force the use of a specific compatibility layer and select whichever proton version you prefer. I went with Proton experimental and it works fine. After all of this is done, run it once and wait for it to crash.

Step 4: Protontricks compatibility

Now open up protontricks, I'll use the GUI via running:

protontricks --gui

Then, select the Anomaly game > Default profile > Install DLL and you'll want to select these:

  • d3dcompiler_43
  • d3dcompiler_47
  • d3dx10
  • d3dx11_43
  • d3dx9
  • d3dx9_43

Let it install everything then close it and launch the game via steam. You're set to go.

7
8
1
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
9