zzzxxx0110

joined 6 months ago
[–] zzzxxx0110@piefed.social 3 points 9 hours ago

LMAO I guess at least genital scan would have the upside that people can't easily take a scan of it without your active authorization, because everybody keep their genital covered at all time, and laws preventing attempts to "scan" it without authorization is strictly enforced. Whereas facial scans can be done by anyone in a public space without any authorization and consent.

But it does still have the same downside as facial scan, that if your genital scan data does get leaked you can't just replace your genitals like you could replace a compromised password lol

[–] zzzxxx0110@piefed.social 9 points 9 hours ago (4 children)

Theoretically yes, they are supposed to be as uniquely shaped in finer details as the finger print on each of your fingertips, because of the nature of the ontological process in which they were formed when you were a developing fetus.

Well theoretically anyway, I'm not sure if there's any study that's already done where someone actually tried to verify if that's actually true in reality. I wouldn't be surprised at all if it is true though.

[–] zzzxxx0110@piefed.social 2 points 1 week ago

I do think this is fundamentally still a problem of corporate structure rather than simply the size.

Control for example, is definitely one of the more experimental games that artistically pushed the envelope while still being pretty AAA in terms of budget, and its developer Remedy had nearly 400 employees. So to cope with the size of the project as well as the development team, they had 3 creative directed all working on the same game, and all 3 of them contributed greatly to the game's incredible artistic vision.

I think the bigger problem nowadays is how many companies with nearly 400 people, would be willing to let only 3 people to entirely dictate the artistic vision of the entire project, without considering it too much of a risk to take.

[–] zzzxxx0110@piefed.social 1 points 1 week ago* (last edited 1 week ago)

And conveniently bumping up the game's minimal system requirement from what was more reasonable to straight up requiring at least RTX4090 in terms of both ray tracing compute cost, and hard VRAM requirement, possibly by design.

No wonder Nvidia loves pushing this so much lol

Why would anyone care about it anyway, when it was still fundamentally decades old games under all the shiny graphics at this point?

[–] zzzxxx0110@piefed.social 4 points 1 week ago (4 children)

And how long it took that sized team to make Factorio?

Oh right, 8.5 years, from the first concept prototype, to the official version 1.0 full release, according to the dev themselves: https://www.factorio.com/blog/post/fff-360

I think you actually just illustrated exactly OP's point with your exceptionally poor example here, Factorio is absolutely an outlier in every way, including how it literally started a whole new genre, which absolutely does NOT happen with the majority of video games ever developed.

[–] zzzxxx0110@piefed.social 5 points 1 week ago

Recently got to intermediate level with studying Japanese myself for fun, so I've been reading 「魔女の宅急便」aka Kiki's Delivery Service the original 1985 novel.

It's SOOO adorable OMG!!!