whou

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[–] whou@lemmy.ml 2 points 1 year ago (1 children)

whoa! thanks a lot! that's my mistake.

thanks for the awesome info, I should've at least check the repo of the individual projects first (only did so with Forgejo).

I totally agree with you, and do think that it is possible to have positive and harmless CLAs. though I do think we should always take a step back and not assume that a project's CLA will be in favor of our copyright, with the case being more the exception than the norm, unfortunately.

in the end, I will always be happy that a copyright holder wants to be able to reliably make money with copyleft software, but I can never really face a CLA without at least initial hostility anymore. you may say I have prejudice against CLAs lol

[–] whou@lemmy.ml 91 points 1 year ago* (last edited 1 year ago) (7 children)

always a pleasure to see big projects going full copyleft amidst the recent influx of projects sadly going source-available

this is the main reason not to sign a CLA (edit: both the aforementioned projects seem to adopt CLAs, though it seems that they aren't hostile and are especially pro-copyleft. see this amazing correction by @princessnorah@lemmy.blahaj.zone for context). you should not let a third-party use your copyright to restrict user freedom in the future because they swear "they ❤️ open source" now, and would never use your code to only their own benefit.

[–] whou@lemmy.ml 20 points 1 year ago (1 children)

Celeste deeply impacted me. It immediately turned to be one of my favorite games of all time, even if I suck so badly at it (still hasn't been able to beat the post-game content lol).

I use one of the beautiful official phone wallpapers (the pixelated one) available on the EXOK Games website. Highly recommend them!

[–] whou@lemmy.ml 4 points 1 year ago (1 children)

Sou brasileiro, e apoio muito o estudo do português. É uma língua rica, complexa e linda. Para mim, não há obras literárias iguais aos clássicos brasileiros e portugueses, especialmente quanto ao belíssimo uso da língua portuguesa.

Amo Machado de Assis e recomendo muito as suas obras que, além de mostrarem a beleza do português, continuam intrigantes e divertidas. Também recomendo as obras de Fernando Pessoa, caso opte por um escritor português.

 

An excellent standard library and packaging system, first-class concurrency support and a focus on readability are among the traits that keep Golang devs happy.

Though this was from some time ago, I'd like to share it here and have a light discussion. Rob did an awesome talk, and I agree with him at almost every point.

I do hardly disagree with him on the gopher license attribution. I do heavily attribute gopher's image to Renee French, but I'm not the creator, so whatever.

 

Go 1.21 adds a new port targeting the WASI preview 1 syscall API through the new GOOS value wasip1. This port builds on the existing WebAssembly port introduced in Go 1.11.

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Writing an OS in Go: The Bootloader (totallygamerjet.hashnode.dev)
 

How you could write an operating system with pure Go code (including no CGO!)

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submitted 2 years ago* (last edited 2 years ago) by whou@lemmy.ml to c/golang@lemmy.ml
 
[–] whou@lemmy.ml 0 points 2 years ago (1 children)

I strongly disagree. When everybody has a space and opportunity to draw is when it's the most fun :)

Otherwise, it just turns into a toxic and unpleasant experience

 

I really like seeing people's interesting projects. Even if they are generic or were started just to learn something.

And on top of that, I consider Go to be one of those languages that you can find projects on a pretty diverse range of topics.

So, is there any interesting (or not too) personal Go projects that is in the making, or is already finished?

[–] whou@lemmy.ml 1 points 2 years ago

how is reading the communist manifesto being a tankie?

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