When I played COD (whatever the last one was before this most recent release) I loved playing shipment for laughs. Hide in a corner and setup claymores while aiming my shotgun down sight. Stupid stuff like that. I'd be 10-30 by the end but I'd have so much fun. To me it's almost like an arcade mode.
uhN0id
Plan for burritos and you'll never fail any meal plan.
This coexist sticker/Subaru stereotype is so annoying. Not all of us have that sticker. Some of us have them as plastic emblems replacing the car's name. Sheesh.
That's a great point and I definitely agree from that perspective. I didn't really mean that it necessarily should have been implemented so much as the people that actually got mad that "you wouldn't be playing it the way it was meant to be played". I absolutely understand the technical issues that go into it (built server APIs at an indie game studio for some years if you can believe that after saying how bad I am at Elden Ring). It was just that the very idea that someone could want a more forgiving experience causing some other gamers to seeth over it for some reason as if someone's casual gaming desire affected their ability to enjoy the game.
Remember when Elden Ring came out and how mad the hardcore souls enthusiasts were when casual players (like myself) wished there was an easier mode? I couldn't get past the first harder enemies and it just wasn't fun because I'm awful at those kinds of games. Some people really hate when you don't play for difficulty or the challenge. Personally I play games to get lost in a digital world not to prove I'm the best.
I still haven't beat even 1% of the game because I gave up on it and went back to games I'm better at. Like my 500th playthrough of Half Life 1 or Hell Divers 2 on medium haha.
Hasn't the reboot already been airing?
Sent this to my wife that's a speech and language pathologist who will without a doubt not laugh but rather answer the question haha.
Edit: called it lmao 
And at least in the Unix context it's a positive term.