Fair, all of it. It is one island of about two minutes, the tribe walks a fixed path, and once you know the answer it plays the same every time. Your sketch fixes exactly that: towns that grow while you hold them, an evacuation you choose, a sea that rises with every wave, and the altar count as the score. I am building it as an endless mode on the same island and will post here when it plays. The price waits until there is something worth paying for.
stillwet
Thanks for sticking with it. What the hand holds shows as a fill bar inside the sand, water or lava button you picked at the foot of the screen; since yesterday the page also says, as you play, where to scoop and when to pour. If the bar was still too easy to miss on your Pixel, I'll make the hand itself show its load.
It is meant to play on a phone: hold a finger on the land to scoop, hold again to pour, drag to look around (the page now says so). If something broke on yours, which phone and browser was it? I would like to fix it.
You found a real bug: the carry bar stayed under "sand" whatever you held. Fixed, it now sits under what you carry. And the win: you win when all three hearths are settled and still dry after a wave passes. After your first pour the page now says that goal too. Thanks for playing it through.
Fair, the page never said. Hold a finger (or the mouse button) on the land to scoop up sand, then hold again where you want it to pour it. Drag to look around. The page now says that itself, one step at a time.
It plays now: https://overflow.games/stillwet/?sea (or "the rising sea" from the start line). Three settlers, a villager every 8 s per town you hold, tap a town to send its people on to the next or up to the altar, seven waves that each lift the sea for good, and the score is everyone at the altar plus whoever is still standing. If you try it, tell me where it breaks or gets dull.