raze2012

joined 3 years ago
[–] raze2012@lemmy.world 24 points 4 days ago (1 children)

TBF Dolly probably could have. Dolly doesn't seem like the kind of person who'd care about that, though. And you have to remember her husband passed less than 2 years ago at 82YO.

[–] raze2012@lemmy.world 2 points 1 week ago

Pretty much western development studios in a nutshell, sadly. Try to go for a model that maximizes engagement and hope the mass monetization comes from various forms of MTX. But lootboxes can't be used anymore, so you're stuck focusing on skins. But skins are still expensive to produce and can't be put out fast (which is how mobile games get away with that).

So there's big numbers in the beginning but not enough money coming in to justify the expensive production. Executives don't let it cook on the market long enough and just shut it down early. Even though by all other metrics, it was a good game with potential to foster a new franchise/sub-franchise. No one wins. Its Multiversus all over again.

[–] raze2012@lemmy.world 6 points 1 week ago* (last edited 1 week ago)

here's one: https://vimeo.com/378669826 (I'll update the other post too)

was semi-annoying to find because the original NBC archive doesn't load anymore, and ofc its not on Youtube. But if people ask for it, I gotta try harder, since I brought it up.

[–] raze2012@lemmy.world 1 points 1 week ago

I don't think we disagree. I'm just talking about how the sausage is made. Squeaky wheels get the grease.

[–] raze2012@lemmy.world 5 points 1 week ago (3 children)

No, that's Fran Drescher. Wrong sitcom. (also apparently another decent person IRL. Though she has more controversies being the lead of SAG-AFTRA).

[–] raze2012@lemmy.world 15 points 1 week ago* (last edited 1 week ago) (3 children)

He's been a shit head for so long that 90's films called it out. I'm sure I can find SNL skits older than I am taking the piss out of him.

... yup. 1988.

[–] raze2012@lemmy.world 1 points 1 week ago (2 children)

Networking is always important. And those AAA studios probably have dedicated lines of support to Valve that can open up such deals way more easily than an indie trying to email support.

Valve also does try to highlight some successful indies, but that's a small slice of indie pie. While every other AAA studio is that direct line gained from events, existing networks reaching out, etc.

[–] raze2012@lemmy.world 3 points 1 week ago

It's a thing. If you're an inspiring indie dev, it's hard numbers to let you know if you can work with these numbers. If you're just a gamer, they probably don't matter at all.

The 1% numbers makes me question by there aren't more AA initiates out there. we don't get many 5-10m budget games these days, but the typical AA game is (conservatively) making 15m dollars. So if you can turnournd a game on the level of Claire Obscur (which IIRC had a 10m dollar budget) in 4 years, there should be openings for potential success.

Guess it comes down to the lack of investors who care at that level (who wouldn't just throw it at AI)

[–] raze2012@lemmy.world 3 points 1 week ago

Given the way they estimate sales numbers, it's probably too different a curve. I imagine there's both a lot of bottom of the barrel adult games that still manage to get some sales off (as opposed to none for most non-adult games) and there's a lower sales ceiling that still results in surprisingly strong revenue compared to a game with similar reviews.

[–] raze2012@lemmy.world 10 points 1 week ago

ice cream flavor sales

Strawberry's fallen on hard times. We need to seize the means of chocolate production and distribute the wealth among all our fellow flavors.

[–] raze2012@lemmy.world 3 points 1 week ago

Would Pareto be ecstatic or rolling in his grave at this disparity?

[–] raze2012@lemmy.world 5 points 1 week ago

It seems that's partially taken into account:

New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve's PC gaming emporium

Over 8,000 paid games analyzed never received a single Steam review

This report also only looks at premium games, meaning free-to-play giants like Valve's Counter-Strike are left out, as are "non-game software, adult-only titles and unreleased entries." The list of 99,206 was selected from a base of 136,281.

The only caveat is that revenue is estimated, so there can be big swings in the data.

The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game's current listed price, though you can also use a more "conservative" 20 or "generous" 50 in the report's impressive graphs.

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