popcar2

joined 2 years ago
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[–] popcar2@programming.dev 8 points 3 months ago

Why are people promoting this, all of a sudden?

They just released a new version a few days ago that's really solid and aims to be a drop-in replacement for Windows. It's probably the most beginner friendly distro out there and has stuff like Onedrive/MS 365 integration for people using that stuff.

The paid version is useless unless you need support.

[–] popcar2@programming.dev 10 points 3 months ago (1 children)

and a bunch of “professional” apps.

It is in fact a bunch of pre-installed free software. I like Zorin, but Zorin Pro just seems like a way to trick businesses into paying for the distro. I guess having access to a support team is nice, but otherwise it's not worth it at all.

[–] popcar2@programming.dev 12 points 3 months ago* (last edited 3 months ago) (1 children)

No idea what the other commenter is on about, I used Zorin ~2 years ago. It's a great distro for people new to Linux, and IMO has the cleanest aesthetic of any distro I've used. It was also super stable and reliable.

My issue with it (and ultimately the reason why I moved) is that it aims to be very stable which means its packages can get very outdated. I think the Nvidia drivers they used at the time I was on it were two years old. It's not something most people would notice especially with how much Flatpak is used nowadays, but you'll run into annoying cases where that thing you want to update isn't available in that package manager.

Even looking at the website, Zorin 18 is out but it seems people on Zorin 17 will have to wait a few weeks for a way to upgrade.

[–] popcar2@programming.dev 5 points 3 months ago

Fantastic, thanks! I might be spending more time on Lemmy after all.

[–] popcar2@programming.dev 6 points 3 months ago (3 children)

At first I thought ehh, another Minecraft clone, but the more I watched the video the more this seems kinda awesome.

Procedurally crafted tools, no restrictions on build height, a massive view distance are all very cool. It has the same problem all Minecraft clones have though... It tries too hard to be Minecraft. The textures and UI are almost 1:1 that at first glance I could swear it's Minecraft. I hope it becomes its own thing as it gets developed more.

[–] popcar2@programming.dev 10 points 3 months ago

Good rule of thumb to have is that a company acquisition is always bad.

My guess: Nothing will change in the short-term but from the post it's clear they want Arduino chips to focus way more on business and way less on hobbyists and education - which is kinda what made Arduino so loved.

[–] popcar2@programming.dev 7 points 4 months ago

Man, that was an incredible video. As someone who occasionally dabbles in designing and creating programs, the rant about selection modes was eye-opening. It feels like I understand UX a lot better now.

[–] popcar2@programming.dev 8 points 4 months ago

That's kind of the big issue when starting out, finding like-minded people that are willing to work with you. Your best hope is to try again to find somebody that's at your level and wants to help with the game. If you have any local gamedev community, even if it's just your country, I'd highly recommend looking there as opposed to random people online because (in my experience) people tend to be more serious in smaller communities, especially if you can meet up IRL.

I don't think anybody really cares if you use AI for your free hobby projects. The problem is that AI is really bad at gamedev, so you'll suffer a fair bit with broken code and not knowing how to tie everything together in the game engine.

I want to be a game artist and learning to code seems like it would be a distraction from that. Is it wrong to think that way?

Not at all. Not everybody wants to be a solo indie dev that's trying to be good at everything, most people I know are either just a programmer or just an artist. Get good at what you do and try your best to find a teammate you can trust who's also serious about it.

[–] popcar2@programming.dev 7 points 4 months ago (1 children)

Love what LibreOffice is doing but I'm praying they get a UX designer to do a full pass of the program. I try to use it every few years and just can't. Browsing the settings is a nightmare. The UI is too compact and it's hard to tell where anything is.

[–] popcar2@programming.dev 6 points 4 months ago

This looks good, thanks!

[–] popcar2@programming.dev 11 points 4 months ago* (last edited 4 months ago) (3 children)

It's Arabic. The pic is a pun on "Good morning" which is written sabah el-fol. The picture says sabah el-farawla which roughly translates to "Good Strawberring".

[–] popcar2@programming.dev 2 points 4 months ago

I played this game back when it was a Flash game like 10 years ago. Nice to see it's finally coming out.

73
submitted 5 months ago* (last edited 5 months ago) by popcar2@programming.dev to c/programming@programming.dev
 

I've been researching programming languages to find a good, high level language that compiles to a single binary that is preferably pretty small. After tons of research, I landed on Nim and used it to make a quick txt parser for a project I'm doing.

Nim seems absolutely fantastic. Despite being sold as a systems programming language, it feels like Python without any of its drawbacks (it's fast, statically typed, etc.) - and the text parser I made is only a 50kb binary!

Has anyone here tried Nim? What's your experience with it? Are there any hidden downsides aside from being kinda unpopular?


Bonus: I want to give a shoutout to how easy it is to open a text file and parse it line-by-line in this language. Look at how simple and elegant this syntax is:

import os

if paramCount() == 0:
  quit("No file given as argument", 1)

let filepath = paramStr(1)

if not fileExists(filepath):
  quit("File not found: " & filepath, 1)

for line in lines(filepath):
  echo line
 

I never got around to playing the DS Castlevania games since I never owned a DS, and the emulators aren't the best experience because of its awkward portrait mode and touch controls. Recently though, I picked up the Castlevania Dominus Collection on my Switch and wanted to gush about it a little.

Order of Ecclesia is fantastic. Almost 20 years later, it aged incredibly well even compared to modern Metroidvanias. You could say the same for any RPG Castlevania game, but still. It's a great take on the Castlevania formula but manages to be unique enough to feel fresh.

For one, this doesn't take place in one big map. It's split up into multiple smaller areas connected with a world map, which is pretty different compared to entirely taking place in one castle. Areas can still be massive and have a lot to explore though, and there's a lot of side-quests you can finish to help the villagers across many areas.

Also, Shanoa's playstyle is heavily magic-based. At the start you can conjure up weapons to attack normally, but over the course of the game you'll be exclusively using spells and exploiting elemental weaknesses on enemies. Similar to Dawn of Sorrow and the newer Bloodstained, you gain new spells from enemies you kill which is a great mechanic.

Side note, I'm in love with Shanoa's design in this game. It's a shame it had to be a DS game because it doesn't quite show in the pixel art, but she's probably the coolest MC in any Castlevania game. Very different to your typical "Die Monster!" protagonist.

Order of Ecclesia is also notably really tough. I was having a much harder time compared to Symphony of the Night or Dawn of Sorrow. Checkpoints are few and far between, and bosses can be such a pain in the ass with really high HP and enough damage to kill you in 3 hits. The game is also very stingy on money so you can't just keep buying potions to use in hard fights, I was constantly broke and had to manage my resources well.

Overall, fantastic game. Highly recommended if you're into Metroidvanias or never got around to playing it. It's an S tier Castlevania game.

I also want to give a shoutout to Konami. I hate their business practices and pachinko machines, but I have to give credit where due, this is the best retro collection of games I've ever bought. It has everything. Built-in achievements, a music player for each track in every game, hundreds of high quality concept arts, scanned user manuals for each language, high quality versions of covers and promotional material... You can even switch each game's region between US and EU for its subtle differences.

Like, you can even choose tracks you like in the main menu and place them in a playlist, then shuffle it. They put so much effort into this and it really shows. It's a game preservation miracle. Serious props to the creators.

 
 

I hope they got all the regressions now, this has been the longest beta period of any version yet. I really want 4.5 to release so I can upgrade my project already!

 

Curious which book tracking apps everyone is using currently, and if there are any good ones I'm missing.

Personally, I started out with Goodreads, then moved onto Bookwyrm, then to TheStorygraph.

  • Goodreads is generally pretty good but I'm not a big fan of it being owned by Amazon (especially since I have beef with Amazon for closing BookDepository)

  • Bookwyrm is a Fediverse Goodreads alternative but I found the book catalogue was lacking, many books often didn't have covers or descriptions or even had many duplicates.

  • Storygraph is what I'm using now, it's pretty rad. I love how it gives detailed stats on everything in your account, including graphs and charts of your reading habits. That said, its recommendation system is kinda lacking and keeps recommending me the same books again and again, and it's not as social as Goodreads.

Cheers.

 

cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

 

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

52
submitted 7 months ago* (last edited 7 months ago) by popcar2@programming.dev to c/godot@programming.dev
 

Lots of fantastic changes coming in 4.5, some of which are a long time coming.

My personal highlights:

  • Proper SVG support and text scaling
  • Tilemap chunking which boosts performance and stops glitching in-between tile seams
  • Variadic arguments in functions
  • In-editor translation previews
  • Windows exports no longer need rcedit to change the icon/metadata!
  • Build profile now properly detects everything in your game, giving you a file to exclude all the nodes and features not used to easily reduce binary size
  • Emission shape gizmos on 2D particles (finally)
  • Screenreader support
  • Recursive focus modes and mouse passthrough for Control nodes
  • Borderless fullscreen mode on Windows finally doesn't have a 1px outline
  • Deep duplicates of resources finally work, previously anything in collections like arrays wouldn't get duped and you had to go through them manually
  • Lots of optimizations for the web
 

I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

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