popcar2

joined 2 years ago
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[–] popcar2@programming.dev 10 points 1 year ago* (last edited 1 year ago)

I think both of them would have a way to filter domains if you're self-hosting. The blocklist uses simple regex so you can probably copy-paste the blocklist straight into your filters.

[–] popcar2@programming.dev 2 points 1 year ago* (last edited 1 year ago) (1 children)

I also bought a PSTV when they were on clearance for less than 20 bucks, makes for a nice little gaming console for the bedroom or guest bathroom.

The... Guest bathroom???

[–] popcar2@programming.dev 6 points 1 year ago (1 children)

I owned a PSP Go a few years ago, it's a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn't handle emulation that well. Loved playing Lumines and Patapon on it, though!

[–] popcar2@programming.dev 42 points 1 year ago (3 children)

I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.

I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

PSVita next to a Steam Deck

[–] popcar2@programming.dev 20 points 1 year ago (1 children)

These websites are really bad, I really don't understand why many of these websites that invite people to Linux fail to understand the user that would browse something like this. It straight up links to the GNU website to browse distros and software, which by the way, isn't loading as of writing this comment.

This entire website talks about ditching Windows without an obvious call to action. Windows is bad, yes, but giving people a list of every distro under the sun and saying "good luck" won't convince anyone to switch. Give obvious beginner recommendations. Tell people to install Linux Mint, and a beginner-friendly guide on HOW, and why Linux is good rather than just convincing everybody to stay on Windows 10.

[–] popcar2@programming.dev 10 points 1 year ago (3 children)

this is actually a plot point in the graphic novel Eight Billion Genies, where people would make a wish by reading a really long contract for hours that covers all the possibilities and caveats. You'd enjoy it, OP.

[–] popcar2@programming.dev 5 points 1 year ago

that assumes you know exactly what you want though, which I think most people wouldn't at the time of making the wish

[–] popcar2@programming.dev 2 points 1 year ago (1 children)

This is great, I've always liked gliding games!

Some feedback:

  1. The one thing that threw me off was how delayed flapping your wings is. Pressing space means you'd flap maybe 1.5 seconds later. It would be great if flapping was way faster and you'd instead have a cooldown animation, rather than waiting and then flapping the wings.

  2. It might just be a skill issue, but I felt like boosting is too fast and I constantly overshot the finish.

  3. It would be great if you can see the score of each completed level in the main menu.

[–] popcar2@programming.dev 4 points 1 year ago

Not sure about the context of a game, but I've used this to replace some UI nodes when the game switches to portrait mode on mobile. Sometimes it's just easier to use different containers.

[–] popcar2@programming.dev 2 points 1 year ago

From what I understand: 3D performance in general needs to be improved. Even if you're not rendering them, having tens of thousands of nodes in the tree kills performance. The global illumination used in Godot is also really taxing. Terrains are an extension rather than built-in to the engine and probably doesn't have feature parity with other engines' terrain systems.

4.4 did a lot to improve things but there's still a ways to go before big open worlds can happen.

[–] popcar2@programming.dev 19 points 1 year ago

I've been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!

[–] popcar2@programming.dev 44 points 1 year ago* (last edited 1 year ago) (2 children)

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

 

I'm making a fake operating system interface in Godot called GodotOS. Here's a sneak peek!

This is around 4 days of work. GodotOS is a proof of concept so I can learn more about Godot's UI systems. It's going very well so far. Right now you can open, minimize, and close windows while browsing folders and text files in user://files/.

My next goal (aside from adding more functionality) is to have viewports in windows so you can play games in your game.

 

Previous posts: https://programming.dev/post/3974121 and https://programming.dev/post/3974080

Original survey link: https://forms.gle/7Bu3Tyi5fufmY8Vc8

Thanks for all the answers, here are the results for the survey in case you were wondering how you did!

Edit: People working in CS or a related field have a 9.59 avg score while the people that aren’t have a 9.61 avg.

People that have used AI image generators before got a 9.70 avg, while people that haven’t have a 9.39 avg score.

Edit 2: The data has changed slightly! Over 1,000 people have submitted results since posting this image, check the dataset to see live results. Be aware that many people saw the image and comments before submitting, so they've gotten spoiled on some results, which may be leading to a higher average recently: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI

 

Previous posts: https://programming.dev/post/3974121 and https://programming.dev/post/3974080

Original survey link: https://forms.gle/7Bu3Tyi5fufmY8Vc8

Thanks for all the answers, here are the results for the survey in case you were wondering how you did!

Edit: People working in CS or a related field have a 9.59 avg score while the people that aren’t have a 9.61 avg.

People that have used AI image generators before got a 9.70 avg, while people that haven’t have a 9.39 avg score.

Edit 2: The data has slightly changed! Over 1,000 people have submitted results since posting this image, check the dataset to see live results. Be aware that many people saw the image and comments before submitting, so they've gotten spoiled on some results, which may be leading to a higher average recently: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI

 

Huge boost for Godot development!

Screenshot of their statement

 

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs. Hopefully this can be useful for Unity devs considering the switch.

 

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

 

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

 

They're free to use commercially, and some of them are pretty neat if you want to show off support for the engine in your game. Preview image:

A screenshot previewing most of them

 

Hi everyone, I just finished writing a guide on everything you need to know in order to game on Linux. It covers Proton (Steam play), using Heroic Launcher (with Wine-GE), and all sorts of tidbits and tips I wish people had told me earlier. I hope this can be useful to someone out there!

Archive link: https://web.archive.org/web/20230816141640/https://popcar.bearblog.dev/everything-linux-gaming/

 

Hi everyone, I just finished writing a guide on everything you need to know in order to game on Linux. It covers Proton (Steam play), using Heroic Launcher (with Wine-GE), and all sorts of tidbits and tips I wish people had told me earlier. I hope this can be useful to someone out there!

Archive link: https://web.archive.org/web/20230816141640/https://popcar.bearblog.dev/everything-linux-gaming/

 

Hey everyone! I just finished my submission for Kenney Jam 2023 (A 48 hour game jam). It's a bit on the short side but I'm pretty happy with the end result.

Curious to hear if anyone has any feedback!

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