GURPS The Prisoner. I've never run it, and I'm still not sure how I'd run it, but I think about it often.
nortonglover
joined 3 years ago
Completely, I'm afraid.
The Plain of Jars. Thousands of giant stone jars on a plateau in Laos. Many contain bodies. No one is entirely sure who built them or why.

For land environments, I can't think of any that have been unused, but for aquatic adventures there are a few possibilities:
- Coral Reefs - a whole maze full of creatures
- Sargasso Sea - Vast mats of impassible plants containing wrecks, hidden islands, etc.
- Deep-sea vents - the closest thing we have to an alien environment on earth..
As far as I know, docking is generally just a simple Pilot roll.
If you're interested at getting a feel for the current version of Traveller, I'd recommend their Explorer version - only $1.00 on DriveThru: https://www.drivethrurpg.com/en/product/380244/traveller-explorer-s-edition
You can also try look at the free release of the old 1981 version: https://www.drivethrurpg.com/en/product/355200/classic-traveller-facsimile-edition
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I ran a few sessions of Against The Unknown, a stripped down version of Gumshoe. They were all straight mystery games. No monsters or supernatural events, just people solving strange crimes.