muhyb

joined 2 years ago
[–] muhyb@programming.dev 4 points 3 weeks ago

The ultimate goal is to gather all 4 types of cards to top right empty slots from the smallest card to biggest card (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K).

You pull from the main deck 1 or 3 at a time (1 is easier) and you can only put that card under a bigger one. Also only K cards can be placed on a completely emptied out slots under. Sorting should be opposite colour too (If you pull 10 black, you can only place it under J red). Black if red, red if black.

I hope I was clear.

[–] muhyb@programming.dev 5 points 3 weeks ago* (last edited 3 weeks ago)

Seems nice, added to my wishlist. Thanks for the heads up!

Edit: It's also available on GOG, which is better.

[–] muhyb@programming.dev 14 points 3 weeks ago
[–] muhyb@programming.dev 3 points 3 weeks ago

It also occasionally generates one where it can’t determine whether the game is solvable or not, which is probably due to search space limitations. I’ve won a couple of those, but they’re risky to start in the first place!

I kinda like those. I've also won couple of them and one of them was quite close to a win and it was always unwinnable at the very last parts (I tried the same seed 3-4 times).

Yeah, I get the logic and with the current system it might cause a long start if it runs into a bad string since it should also skip undeterminable games. Maybe someone should rewrite it in Rust. /j

[–] muhyb@programming.dev 7 points 3 weeks ago (1 children)

I partially agree. From the start, it should be solvable. But if it can be solvable in a very certain way, I'm fine with it. I think a good puzzle should be at least solvable even if it was badly designed.

Windows 7 solitaire was good, though it was kinda easy IIRC.

[–] muhyb@programming.dev 7 points 3 weeks ago
[–] muhyb@programming.dev 31 points 3 weeks ago (4 children)

Commodore OS Vision

[–] muhyb@programming.dev 9 points 3 weeks ago

ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI /// ALDI ///

[–] muhyb@programming.dev 123 points 3 weeks ago

Stormtrooper misses, redshirt dies anyway.

[–] muhyb@programming.dev 1 points 4 weeks ago

I hope they can bring more civilizations now.

[–] muhyb@programming.dev 6 points 4 weeks ago (1 children)

Inside or outside?

[–] muhyb@programming.dev 4 points 4 weeks ago (1 children)

I mean, all of them are impressive but it's hard to paint snow and he nailed it.

 

Stelle3^[pixiv]^ by POISE

 

I like my Breeze-hacked cursor but I think it's time to find a native Wayland replacement.

I have some problems with X11 cursors and that's quite normal with Wayland obviously. For example, my cursor can become invisible if my screen sleeps. Additional controllers that control mouse cursor don't control X11 cursor, however they still work, I just don't know where the cursor is unless it highlights something. Things like this.

It's becoming kinda inconvenient so I'm asking for a replacement. Currently I don't really care how it looks.

I'm on River by the way.

 
 
 

There is a problem with GTX 1xxx cards (1660Ti in my case) running Proton 8+ for quite some time due to Nvidia driver, they're unusable. Because of this even Experimental and GE branches are useless for me.

To be fair, Proton 7 is mostly enough. However, I cannot play one of my games after its update and it's working fine with Proton 8 according to other people.

So, is there a workaround for this or I should wait for Nvidia's Vulkan updates?

 
 
 
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