mobilehugh

joined 2 years ago
MODERATOR OF
 

I will be starting on a re-usable one shot called Alien Arena today. Players represent evil corpos that send their alien creatures into an arena that the players create. Aliens are generated by a python program and the hardcopy will include some tech cards and kilodice. My goal is to have it crowd sourced in 2026. SRD https://rules.expgame.com

[–] mobilehugh@lemmy.ca 1 points 1 year ago

All the baddies of this large corpo were relentless cigarette smokers. Turns out they were actually smoke aliens in human balloon bags.

[–] mobilehugh@lemmy.ca 4 points 1 year ago

Could also be used as 109 or 3 sided die.

[–] mobilehugh@lemmy.ca 5 points 1 year ago

Steaming Service. For steamed chicken.

[–] mobilehugh@lemmy.ca 26 points 1 year ago

shocked by "run pantry_raid.exe” as it was not read as pantry raid.

[–] mobilehugh@lemmy.ca 4 points 1 year ago (1 children)
[–] mobilehugh@lemmy.ca 1 points 1 year ago

Amanda Palmer was proposing something like this using block chain.

[–] mobilehugh@lemmy.ca 1 points 1 year ago

Not my leg.

 

SpookShow at #hamont #fringe is a great combination of story telling and magic. http://hftco.ca/!

man in suit not wearing tie black and white photo

 

crowd with flaga

#hamont #fringe #comedy #theatre

[–] mobilehugh@lemmy.ca 1 points 1 year ago

1.5 terabytes of text is a staggering amount of data, and that is just one channel. The thought of that much ”talking" going on in one company is overwhelming.

 

Made some things to support #ttrpg outliers. A kilodie roller for assisting attack tables in EXP, and 4d2 roller for assisting #rpg decisions.

Going from #python to JSHTMLCSS pronounced jushtumulksis is tough, but manipulating the DOM is very cool. I wouldn't want to be hating anything else.

kilodie.expgame.com

4d2.expgame.com

[–] mobilehugh@lemmy.ca 1 points 2 years ago

You have demonstrated great insight into the challenges of being a referee in an RPG. You will find your way. Here are a few tips that I can convey as I have made nearly every referee mistake possible. ;)

To help remember things engage your players in the story. Have them do recaps of the show so far, the session night and even a what happened last time. It is shocking how much we forget as referees even though we have created the scenario and taken notes. Collective memory for a collective experience. There will be errors. There will be retcons (which we used to call post factualization). That is the nature of improvised collective experiences.

Preparation is good. However the game is there for the whole table and "letting your darlings" go is even more important in collective experiences as it is in writing. Consider the elements that don't get used as future ideas. It is more important to balance referee and player needs. I am sure there are multiple threads here about "rail roading" vs "sand boxing" if the table is happy (this includes the referee) then you are doing stuff right. It is also okay to have a debrief once in a while after session. Players can let the referee know what is working for them and vice versa.

I have been improvising comedy for a long time and being able to do things out of the blue takes practise. It also takes specific practice in narrative and listening. Making things work out of the box like a board won't ever happen in an RPG. Even a board game requires everyone to learn the rules and story. Learn to prep with checklists. Sometimes even flowcharts are needed. Notes should be one or two word reminders never sentences.

Troika looks insanely wonderful. A game after my cybernetic heart. There is a free online resource about improv comedy at learnimprov.com. this is my site but it is CC 4.0 and comletely free of charge, or tracking, or remuneration

 

I created this community about half a year ago to learn how to create a community. I was fully expecting the usual complete absence of humanity that most other socials entail. Needless to say I was pleasantly shocked to have a real person ask a question. I will try and pin this to the top. Maybe humans will be interested maybe not. :)

EXP is a sciency fiction tabletop role-playing game. EXP is not a video game, a movie or an app. You play EXP with dice and other people. Enjoy.

EXP is a heavily play tested, rigorously edited, RPG on its 7th version. It has a history that stretches from a 1970s home brew to yesterday’s git push. EXP is under active development. The game is Free and open source (CC 4.0 share with attribution), and available on the web or GitHub. EXP was inspired by the RPGs Metamorphosis Alpha and Gamma World.

The game itself is mythos light sciency fiction with loads of tech, mutations, and lots of rules. Settle combat with a tactical war game like system or a story based theatrical one. The tactical system uses a kilodie mechanic, to allow for highly granular combat tuning. The theatrical system uses a 4D2 mechanic, to create descriptive narrative outcomes. The ruleset is resilient and rules can be shed without collapsing playability. There are support tools for generating personas and rolling dice.

Everything described above is available here

 

This is an aspirational post. Hopefully this instance will become a place to post about:

-rule set -generic mythos -tables

as this is my first post using this editor the list is an unhappy thing