miria

joined 10 months ago
[–] [email protected] 1 points 4 months ago

Yup. I used all my infusions trying for something good (apparently Annoying is good but I didn't know).

I didn't have any infusions after hitting Lvl 30 and was hoping that it retroactively would turn into a +2

[–] [email protected] 1 points 4 months ago

Ah, so the bow must have been +4, which the curse upgraded to +5.

The run is over so I can't test it, but if I'm understanding this correctly, you would have to be at level 30 before using the Cursed Infusion to get it to +8?

Kind of a shame imo. Thanks〜

 

New to alchemy in general, apologies if I say something incorrect.

I used a Cursed Infusion on a +5 Bow (might have been +4?) and it didn't upgrade it at all.

After drinking 4 Potions of Experience to get to Level 30, the Bow only levelled up to +6 and stayed there after I removed the curse.

I've seen people get to +8 so I must have done something wrong.

[–] [email protected] 2 points 4 months ago

Thanks a tonne! I tried the gradual approach and it definitely works :)

Imo, unintuitively, experimenting with alchemy is easier in the lategame when resources are abundant and stuff's identified.

For some reason, I was under the impression that the recipe book didn't contain catalysts but they do! Quite convenient and works as a great checklist~

[–] [email protected] 2 points 4 months ago (2 children)

I'm a beginner (played before but getting back into the game)

They either seem really minor (Vial of Blood ime) or run defining (Eye of Newt was great on Assassin)

Alchemy was a pretty intimidating system to get into, but Trinkets, because they're self contained and seemed to promise a minor effect, were a fun, low resource cost way to experiment.

I usually just make whatever seems fun and discard it if it proves harmful or if I need the inventory space. Upgrading them doesn't seem worth it, but I dump excess energy into them if I have redundant consumables in the Caves.

I love the fact that they can be discarded when needed, so their effects could totally be made riskier imo, but that could make them tedious to manage.

My current run has a +3 Exotic Crystals, which I took because I'm less familiar with exotic pops, and while I didn't like what I was getting, I kept it because I knew I could throw it away if I got low on regular stuff. This led to a fun encounter where I got surrounded, and popped a Purity potion followed by a Corrosion potion. I would never have made a Corrosion pot, but now I have a good reason to thanks to the Trinket :)

[–] [email protected] 2 points 4 months ago

I use vi-keys as well and agree with this.

I play DCSS a lot and miss autoexplore more than Shift move, but that wouldn't be enough to get me to play with keyboard in SHPD.

To add to this, the autorepeat causes a tiny bit of delay when moving (I think it registers a move on key release rather than press?), and there don't seem to be keyboard shortcuts within menus (at least for item interaction).

Touchscreen/Mouse works well enough and it feels novel since most roguelikes don't implement them.