jounniy

joined 2 years ago
[–] jounniy@ttrpg.network 2 points 2 days ago

It also makes the Rhino a fairly competent celestial warrior.

[–] jounniy@ttrpg.network 1 points 2 days ago (1 children)
[–] jounniy@ttrpg.network 3 points 3 days ago (7 children)

Because a flying Rhino is a pretty absurd rules interaction.

 
[–] jounniy@ttrpg.network 2 points 3 days ago

From playing a Sci-Fi campaign once, I can confirm that this is true.

[–] jounniy@ttrpg.network 16 points 6 days ago (3 children)

Option one sounds a lot cooler and more impressive, but option two sounds funnier.

[–] jounniy@ttrpg.network 1 points 6 days ago

"Should jail sentence time be based on race?" will allways be one of my favourite posts ever.

[–] jounniy@ttrpg.network 2 points 1 week ago

Thanks for pointing this out, that’s better than what I could've said to explain it. The DM can always make changes without adhering to any limitations, but if they are a good DM, they'll at least try to be consistent. And that’s the least I expect from professional writers. (And I similarly expect them to wait for the actual rules of the system to be published before writing an adventure.)

[–] jounniy@ttrpg.network 1 points 1 week ago

I love this gem. The only thing they got a but wrong is that bardic inspiration could actually be whispered, since it only requires the target to be able to hear you.

[–] jounniy@ttrpg.network 2 points 1 week ago

It is in this regard. It might be poorly balanced, but there are rules for things like the sound a spell makes or the specific spells available to NPCs. There are a lot more rigid systems, but DnD definetly isn’t on the casual side either.

[–] jounniy@ttrpg.network 1 points 1 week ago

I feel you. I'm currently planning to run it someday and there are just so many things I'll definetly change.

[–] jounniy@ttrpg.network 1 points 1 week ago

Glad someone else knows it. As a player who frequently had to transcribe spells into roll20, I always just assume other people know the components certain spells take to cast and then end up confused if they don’t.

[–] jounniy@ttrpg.network 7 points 1 week ago* (last edited 1 week ago) (2 children)

Yes they could. But they did not. That's what I'm crititicising. Perception is one of the most used skills ever. It would not have hurt not to use it here. And if you really want to, then give her some kind of ability that actually let's her do that, because these kind of things can be missleading to new players/DMs and puts extra work on the DM.

And I really like less strict systems like M&M too, but if you write something in a more rigid system, you should adhere to the rules of that system. Or in this case: You shouldn't start writing full on adventures in an unfinished system.

 

For reference: There is a duell in the module where a shaman tries to secretly help one NPC by continously casting Cure Wounds on him while supposedly only helping him "stand up" after he intentionally let‘s himself fall prone. To spot this, a PC has to specifically declare checking for interventions a then suceed a DC 15 perception-check despite being within earshot…

 
 
 
 
 
 
 
 
2
submitted 2 years ago* (last edited 2 years ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
view more: next ›