funnystuff97

joined 2 years ago
[–] funnystuff97@lemmy.world 2 points 2 years ago

I've said this before, but Factorio is genuinely the only thing that has made me lose track of time before. When I'm goofing off into the wee hours of the night, normally I have a vague sense of time passing. I won't know what time it is, but I'll know that it's late and I should probably stop whatever it is I'm doing (and won't). And then I'll look at the clock and it's 2am-- late, but not surprising.

But then came Factorio. This was when I first started playing, around the time I just started making black science packs. I was refitting my bases to work with laser turrets, and making minor modifications here and there like upgrading from 2 saturated belts of iron to 4 and such. Nothing major. I'd just do these things, maybe an hour or two, and head to bed. So you can imagine my surprise when I look at the clock and it was 5:30 AM. I was baffled; I had no idea I'd spent that long modifying my base. Like 7 hours straight, no breaks. And then the exhaustion hit, and I saved and went immediately to bed.

Cracktorio man, the addiction is real.

[–] funnystuff97@lemmy.world 6 points 2 years ago (2 children)

Why do the small beings simply not travel atop the winged creatures to the molten rock?

[–] funnystuff97@lemmy.world 1 points 2 years ago

I bet I'd still have trouble finding that cache.

Biggest I've ever found was a tupperware, one that you use to take home leftover cake.

[–] funnystuff97@lemmy.world 1 points 2 years ago

Firstly, of course they're not paying child support, because being a sovcit requires you to be an insufferable asshole first obviously.

Secondly, I mean, I don't condone shady businesses practices or grifting. But man, whoever running that is an absolute genius. Scammer for sure, and while I hate scammers to my very core, something about scamming these people in particular feels so very poetic. Someone should maybe tell them, but man... this is funny.

[–] funnystuff97@lemmy.world 1 points 2 years ago* (last edited 2 years ago)

It's a marketing thing. Calling LLM's "AI" was a very intentional move, to evoke that sense of hyperintelligence. Whether it's truly an artifical intelligence up for debate, but calling them AI absolutely helped them gain attention (good and bad).

Also, obligatory "shut up Avina".

[–] funnystuff97@lemmy.world 0 points 2 years ago (1 children)

Well you know what you've gotta do now, OP. Fast forward these comics to align with the leap years so this doesn't happen again. I mean, what are you gonna do next year? 1988 was a leap year, so what will you do on Feb. 28 2025?

You've gotta post 2 comics a day for the next year so that Feb. 28, 2025 aligns with Feb. 28, 1989. Then you'll be good!

(I'm only kidding, of course. You do what works best for you.)

[–] funnystuff97@lemmy.world 4 points 2 years ago

🗣🔥🔥🔥🔥

[–] funnystuff97@lemmy.world 1 points 2 years ago

On a similar vein, Arkham Knight (and in some cases Arkham City) looked worse in cutscenes if you maxed out the graphics settings. Obviously not if you ran it on a potato, but the games are somewhat well optimized these days*.

*At launch, Arkham Knight was an unoptimized, buggy mess. It has since gotten much better.

[–] funnystuff97@lemmy.world 1 points 2 years ago

upvote for VA-11 HALL-A

[–] funnystuff97@lemmy.world 2 points 2 years ago

And beyond this, there are plenty of Cthulhu-adjacent stories not authored by HPL that are fantastic reads as well. The Lovecraft wiki has some good examples and a nice diagram for what is colloquially deemed "canon", if someone reminds me, I can link it here if so desired.

I've been reading a collection of Innsmouth-related stories in a compilation aptly named "Shadows Over Innsmouth", very great stuff. I can't say it exactly emulates the Innsmouth feel, but I'm still loving what I'm reading so far. I do recommend it.

[–] funnystuff97@lemmy.world 1 points 2 years ago* (last edited 2 years ago)

HOLY FUCK I AM SO FUCKING HARD

...small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won't greedily try to snap to rails I don't want it to. I'm sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I'm trying to plan them out before I actually build them, that I'm able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won't be an annoying issue.

 

I mostly use c:geo, which shows caches that a free Geocache account on the official app won't, except Premium-only caches, which are designated by the cache owner. (That is to say, the official Geocache app won't show free accounts caches above a certain difficulty/terrain, but you can find them online, and there's no way at all for a free account to find premium-only caches.)

I'm sure most of you already knew that though. For those of you who currently pay for premium or have paid in the past, did you think it is/was worth it? $40 USD a year doesn't seem like that much, but I'm mostly against all kinds of subscription models across the board. I've been told that a majority of caches are Premium-only, but I have no way to determine if there are a significant number of Premium-only caches around me, so I can't make any informed decisions in that regard.

So, what are your thoughts? Worth buying, or worth sticking to a free account?

 

Description: A freebooting Twitter account (very likely without permission) posts a screenshot of a TikTok with no credit and gets millions of views and hundreds of thousands of likes. The creators of the original video respond, and get next to no views. (And currently have 6 likes on the tweet.)

As a side note, go watch Almost Friday TV, their videos are hilarious and incredibly well directed: https://youtu.be/Y5HInrono_o

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