dr_robotBones

joined 10 months ago
[–] dr_robotBones@reddthat.com 7 points 4 days ago (1 children)

Apparently you can self-host TeamSpeak

[–] dr_robotBones@reddthat.com 1 points 5 days ago

That's an amazing library, thanks!

[–] dr_robotBones@reddthat.com 2 points 5 days ago

That guide was for the 64-bit PowerPC CPU, which I think was only used in servers. For future reference, the iMac's 32-bit processor needs the gcc-powerpc-linux-gnu package.

[–] dr_robotBones@reddthat.com 2 points 6 days ago

I want to preserve the MacOS 9 on the iMac, but I think I'll do this on the 2005 Mac Mini.

[–] dr_robotBones@reddthat.com 1 points 6 days ago

I have heard of this before, I'll have to learn how it works.

[–] dr_robotBones@reddthat.com 2 points 6 days ago

Yeah its the most retro computer I have and I definitely want to have some fun with it!

[–] dr_robotBones@reddthat.com 1 points 6 days ago

Wow that's pretty cool! I'll have to try that one day, so long as I can test it in a live environment.

[–] dr_robotBones@reddthat.com 2 points 6 days ago (1 children)

I do have a 2005 Mac Mini with the PowerPC CPU, maybe it'll work on that?

[–] dr_robotBones@reddthat.com 2 points 6 days ago

A great opportunity to learn Pascal, thanks!

[–] dr_robotBones@reddthat.com 1 points 6 days ago

That's cool that Linux can be put on this machine! I plan on preserving the original OS though.

[–] dr_robotBones@reddthat.com 2 points 6 days ago

Maybe I'll make a game.

 

Does anyone know how I can cross-compile software for a 1999 iMac G3 with a PowerPC processor? Are there resources on how to develop for this CPU and is there any community around it?

 

cross-posted from: https://reddthat.com/post/57765446

Is it even possible? It seems every third-party tool that did it is abandoning the feature and I can't get the deprecated but still present feature to work in Detekt or ktlint. I didn't realise the biggest challenge with Kotlin would be detecting unused import statements so I can easily remove them.

 

Is it even possible? It seems every third-party tool that did it is abandoning the feature and I can't get the deprecated but still present feature to work in Detekt or ktlint. I didn't realise the biggest challenge with Kotlin would be detecting unused import statements so I can easily remove them.

Edit: Thanks for the help everyone, but I could not get anything working so I eventually just did it manually with a little help from the android linter.

29
submitted 8 months ago* (last edited 8 months ago) by dr_robotBones@reddthat.com to c/selfhosted@lemmy.world
 

I'm trying to self host my portfolio on an old laptop running Ubuntu server. I've successfully set up docker and nginx. I got a DNS subdomain from freedns.afraid.org.

The IP connected to the DNS matches my server's public IP address.

I can connect with https://mypublicip/ from outside the network, but it shows as an insecure connection and the https has lines going through it in the browser.

Any attempts to connect to the website via DNS have failed, and trying to connect via IP on port 80 fails as well. I really have no clue what is going on, let me know if you need more information, or if this is the wrong place to ask for help with this sort of thing.

Edit: Whatever problem I had before, it seems its been fixed. However my subdomain is being blocked by ISPs. Thank you for the help everyone, I'll probably have to do cloudflare tunneling instead of fully self-hosting it.

5
submitted 8 months ago* (last edited 8 months ago) by dr_robotBones@reddthat.com to c/paradoxgames@lemmy.world
 

Whats the deal with this non-standard file type? Has Paradox ever talked about why they created it? Does anyone know when they made this change to the file system?

Edit: I've been trying to save my edited gamestate by figuring out how to recompress it into a .ck3 file. I don't really know how to replicate the header. Its really a shame I didn't back up the original save. The file starts with SAV and then a unique set of metadata bytes and then the plaintext stuff which, it turns out, is for the main menu and the icon next to the save name, and then it has the rest of the save data compressed with the PK header, which means its in the .zip format. I can replicate all this but the save doesn't properly load due to the incorrect metadata in the header I believe.

 

Shit meme, I know.

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