cosmicrose

joined 3 years ago
MODERATOR OF
[–] cosmicrose@lemmy.world 1 points 1 year ago

Thank you so much :)

[–] cosmicrose@lemmy.world 2 points 1 year ago

The easy part of this was that the foundation is just a big square. I picked an arbitrary size: ten 6x6 foundation blueprints on each side. The rest I just copied from inspiration images I found online. I pretty much copied an ancient building called the Ziggurat of Ur.

I think the important thing was that I built the thing first, then started figuring out what to put in it. If I did it the other way around, I figured I’d get stuck in analysis paralysis. I did know I generally wanted to build tier 9 parts in it, so I did make sure one floor was tall enough for particle accelerators, but that’s all i planned in advance.

 

This is my biggest build yet, it’s got so much room for activities. I hadn’t built a tier 9 factory yet, so this houses all that. Along with all my new portals and my HUB.

[–] cosmicrose@lemmy.world 4 points 2 years ago (1 children)

I’m going to start planning my days and journaling about my work day, all on paper. I’ve discovered I really like writing when I have nice paper and a nice pen and a vision of a good journal filled cover to cover with notes. I’ve already started a reading resolution as well, taking book notes in another journal. I’m also playing around with an analog zettelkasten to support more blogging, but I’m still feeling that out.

What I’ve learned via two failed attempts at bullet journaling is that I need my notebooks to have specific purposes. Bujo being multi-purpose doesn’t help me focus on what’s going into the journal. But when I have one notebook for book notes, another for my work journal, and another just for planning my day, I have a much easier time giving each one my full focus.

[–] cosmicrose@lemmy.world 7 points 2 years ago

My good ol’ Casio G-Shock

[–] cosmicrose@lemmy.world 9 points 2 years ago

It’s the year of the Linux desktop!!!

[–] cosmicrose@lemmy.world 21 points 2 years ago

This happened due to the Space Age release, I’m earning achievements again myself and I’ve played a ton.

[–] cosmicrose@lemmy.world 8 points 2 years ago

I have been making buildings alternating logistics floors with production floors, and yeah it’s pretty nice to have belts up against the ceiling of the logistics floor so I can actually walk around and build.

[–] cosmicrose@lemmy.world 3 points 2 years ago

That was such a good scene, that’s what hooked me

[–] cosmicrose@lemmy.world 38 points 2 years ago (7 children)

This basically the setup for Zom 100: Bucket List of the Dead. It’s an anime where a guy has his soul drained by an awful company and when there’s a zombie apocalypse, his first reaction is to break into the corner shop and get some beer and have a day off. It’s a fantastic series about living life to the fullest, and the art is so great: it’s incredibly colorful, as opposed to most super-desaturated apocalypse media.

[–] cosmicrose@lemmy.world 3 points 2 years ago

I appreciate you posting it!

[–] cosmicrose@lemmy.world 2 points 2 years ago

Looks good to me! Keep up the good work!

 

I started in the Northern Forest, and took my time building up some factories to deal with all those pure iron nodes, and I’m just about to finish tier four. Has anyone been blazing a trail through the tiers? I’m curious what tier most folks are on.

[–] cosmicrose@lemmy.world 2 points 2 years ago (1 children)

I’d love to see what y’all have got so far, could I get a join URL?

 

cross-posted from: https://lemmy.zip/post/12614562

Steam Deal: Save 50% on Satisfactory on Steam

 

I started a server with some friends and I pretty quickly realized I’d prefer to have my own spaghetti than work on someone else’s, so I ran off. Do you prefer working closely with people or do you have more fun making factories in far-off lands?

It almost sounds like I’m defeating the purpose of multiplayer, but there’s a whole map we can build on! And I’m sure my friends appreciate when I send them truckloads of plastic and rubber from the coast while they were working on space elevator stuff in the fields.

 

Does anyone else think that Elixir could be really well-suited to writing fediverse applications? I'm really tempted to try my hand at writing an alternative Lemmy backend. If anyone is feeling the same way, I'd be more than happy to host a project on my GitHub and give y'all access and we can see what we can do.

 

Heroic Replicas posted a kickstarter for Ficsmas merch!

(Jace and Snutt body pillows are also in this post.)

 

A post on mutability and state in Elixir. Functional yes. Immutable? Eeh..

 

Hi Pioneers!

Hello everyone, today here’s a smaller patch that hopefully has some big impact for a lot of you, We did some optimisation improvements that we want to try out, a fix for being unable to place water extractors on the water that was fixed, and some localisation updates.

If we’re forgetting about something important or if we’ve introduced new issues, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into it ASAP

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

OPTIMISATION

  • Resolved issues where signs ticked when not needed, This should improve GPU bandwidth and improve CPU performance in saves with a big quantity of Signs built
  • Cleaned up major log spam that affected loading

BUG FIXES

  • Fixed being unable to place Water extractors in the recently fixed Water that was previously missing, they should now work as intended

LOCALISATION

  • Updated all languages with the latest translations

KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

  • You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

  • And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

  • This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot

  • Game can hang on quit

  • There is major performance loss when running out of VRAM

  • Lights don’t behave correctly in Lumen compared to Signs

  • Factory Animation tick reductions can be slightly too aggressive

  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0
  • Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic

  • The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default

 

Remember to back up your saves before you try it out!!!

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